It depends how good the AI is and how it's used etc. It would for example be neat to walk around in a massive AI generated multiplayer city that has a lot of intricate details.
Humans are really good at identifying the unreality of procgen because it loses the intentionality we expect from our built environments. Here's the author of that game talking about their solutions to the problem:
Sorta? Procedurally generated levels tend to not invite repeated playthroughs. Maybe this is a leap above previous efforts, but also maybe that isn't a problem.
I'm all for folks trying. I'm less enthusiastic it will pay off.
xyzzy9563|1 year ago
AlotOfReading|1 year ago
https://store.steampowered.com/app/2859220/Vuntra_City/
Humans are really good at identifying the unreality of procgen because it loses the intentionality we expect from our built environments. Here's the author of that game talking about their solutions to the problem:
https://youtu.be/4MZ5-KQW3pc
taeric|1 year ago
I'm all for folks trying. I'm less enthusiastic it will pay off.
kevingadd|1 year ago
jen729w|1 year ago