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atorok | 1 year ago

Can you refresh the browser and see if it's fixed? I also made the hints slightly transparent as a quick temp fix, that needs a bit more time and testing

discuss

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pkkm|1 year ago

Looks fixed to me, thanks! Now the die doesn't roll when I select an objective that has moved. That works, though I would prefer if these objectives were simply unselectable and the game had some kind of visual indication of which objectives you can select. Kind of like desktop GUIs, which grey out buttons you can't click rather than letting you click them but making them do nothing. I think that would make the game UI a bit "smoother" and more pleasant to use.

EDIT: This would combine very well with my suggestion from the previous comment: make the cards glow in the card selection stage, make the selectable objectives glow in the objective selection stage, and make the die glow when it should be rolled. That would let you get rid of two microfrustrations at once: the hints that cover the UI and the die that can be clicked but doesn't roll. If you also replaced the modal tutorial popup at the start with a top or side button, that would drop the UI microfrustrations to zero.

Also, I've just noticed that the cards are a bit blurry when zoomed in on hover.

I hope the feedback was helpful!