The level of detail of battles is meant to be low because it's focused in wars not battles. You are not a war general you are a head of government.
There are still plenty of tactics in Civ 4. Units have different bonuses depending on terrain and other factors. You have to plan where the combat takes place and what types units you want to use.
Some unit types have collateral damage (catapult, trebuchet, cannon, artillery, mobile artillery, etc.), and there are similar mechanics with air units, cavalry, etc.
The game is not short of battle tactics just not the board game inspired mechanic of Civ 5+.
29athrowaway|1 year ago
The level of detail of battles is meant to be low because it's focused in wars not battles. You are not a war general you are a head of government.
There are still plenty of tactics in Civ 4. Units have different bonuses depending on terrain and other factors. You have to plan where the combat takes place and what types units you want to use.
Some unit types have collateral damage (catapult, trebuchet, cannon, artillery, mobile artillery, etc.), and there are similar mechanics with air units, cavalry, etc.
The game is not short of battle tactics just not the board game inspired mechanic of Civ 5+.