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Tinos | 1 year ago
I had a meeting today with 6 other software engineers who are interested in the project & have experience in computer graphics (a topic I will admit is not my strongest) and we all unanimously agreed to gradually shift Electro away from WebView2 and towards a custom-built 2D renderer for truly native "hyperfast" performance :)
As mentioned in another reply on this thread, I'm not here to fool anyone - this is version ~4.0 of Electro and the first version I feel is feature rich enough to ship publicly. The other 3 versions of experimentation (over the last year and a half) included Rust, C++ & OpenGL, Electron, and Tauri all of which had significant pitfalls.
The final decision was to "just ship it" and see how the community reacts. I've seen (as I anticipated) a huge number of people suggesting we move away from Tauri and that's exactly what we will do.
Open sourcing this project was keeping me up at night because deep inside I knew that it would need another version. That being said, I'm so glad I did it or else there would not be any pressure to actually do it and it probably would have ended up just like all my other dozens of projects that are just sat in private repos collecting dust. At least now with this version people can A) Enjoy using a new tool w/ unique features (built-in terminal, performance focus) and B) Even contribute if they feel like doing so.
I'm very excited to see where this goes but the compass is very clearly pointing towards ultra low-level rendering techniques and I honestly can't wait to set sail!!
CyberDildonics|1 year ago
This is a very passionate reply that does not answer the question or address it with numbers or any technical information.
that there is absolutely zero bloat shipped with the tool
But you're opening a web browser and calling it "hyper fast". Why not just set windows to open a web browser?
we all unanimously agreed to gradually shift Electro away from WebView2 and towards a custom-built 2D renderer for truly native "hyperfast" performance :)
Gradually shift away? Custom built 2D 'renderer' ? What are you even talking about here? Just open a window and copy pixels into it. Resize the image using a 2.2 gauss kernel. This stuff was solved decades ago.
A win32 API opens instantly, FLTK opens instantly (and has a jpeg library built in), irfan and xv open instantly.
The final decision was to "just ship it" and see how the community reacts.
The combination of calling your own software "hyperfast" with no actual numbers or comparisons is pretty egregious and people were pretty easy on you after claims like that.
Tinos|1 year ago
I will take your advice into account for future updates. Thank you