(no title)
newobj | 1 year ago
Unfortunately, I don't think the game communicates this goal well, AND prevailing design trends (rogueliTe, which this game is NOT) I think have trained players to expect that games should get artificially EASIER over time by increasing the player's power level.
It's a point of the design I'm willing to concede, so it's something I do hope to address. But not increasing the power level as in a roguelite, just by preserving the density of drafts and taming dilution a bit.
martinmakesgame|1 year ago
windward|1 year ago