(no title)
paol | 1 year ago
"Single-player" here is key - minutely perfect balancing is often a necessity in multiplayer games, and I suspect sometimes that mentality is carried over to single-player experiences without stopping to question it.
paol | 1 year ago
"Single-player" here is key - minutely perfect balancing is often a necessity in multiplayer games, and I suspect sometimes that mentality is carried over to single-player experiences without stopping to question it.
pjc50|1 year ago
(this basically killed puzzle / mystery box games, which survive only in a weird corner for not-very-online people playing on mobile)