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kinnth | 1 year ago

Lovely little game.

It wasn't immediately obvious what the coins were for, as in i would make it so that you spend them on upgrades it ties much more clearly into why i want them.

Easy to add more special blocks i.e double ball, multipliers etc. level design could become more interesting / think about multiple level stacking, so i feel progress.

XP system is an easy add to unlock some core features maybe a backpack/weapons, things that add simple bulk to the game.

In general a great prototype, watch people play the game and correct peoples first time user experience. You might also need to add a few words to the very first round to help people understand the goals!

discuss

order

lecarore|1 year ago

Thanks for taking the time to leave me feedback. I'm not sure which version of the game you played, I'll assume it's the v3. There are unlocks, tied to the total score accumulated. "Double ball and more multipliers" are unlockable upgrades. There are 7 levels per run and the upgrades stack during your run. Those levels are picked randomly from a pool of 91 unlockable levels (admittedly, some are a bit basic). I will indeed add a bit more text, but every word comes with the cost of making the experience more like a book and less like a game.