top | item 43195024

(no title)

throwme0827349 | 1 year ago

I'm helping an enthusiastic young adult family member write an indie game in a similar space. I'm a professional software engineer in the full stack/security space but I don't have much experience in graphics or games. We would be thrilled just to get it implemented, and we're close, on steam, and get a couple real players. Currently it's running in the browser and on android.

I think he has very good taste in games, and is learning to code very quickly, so I'm acting in a supporting technical role.

-- What are the crucial skills, technical or otherwise, that I should learn to be effective in this space?

-- We're currently using the Godot environment, which feels a bit limiting to me (easy to start but: IDE is just ok, config feels GUI dependent/doesn't facilitate committing atomic deployment or other project changes...) Is there a different stack, or other complimentary tools I could learn that might be a better fit for a more professional dev workflow?

Thank you for the inspiration. :)

discuss

order

japhib|1 year ago

Unity is kind of the default, worth trying out at least. I’ve been using it for 6+ years for money-making hobby projects. It’s not without its problems, but there are a lot of perks to using the same engine that all the pro gamedevs are using.