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throwme0827349 | 1 year ago
I think he has very good taste in games, and is learning to code very quickly, so I'm acting in a supporting technical role.
-- What are the crucial skills, technical or otherwise, that I should learn to be effective in this space?
-- We're currently using the Godot environment, which feels a bit limiting to me (easy to start but: IDE is just ok, config feels GUI dependent/doesn't facilitate committing atomic deployment or other project changes...) Is there a different stack, or other complimentary tools I could learn that might be a better fit for a more professional dev workflow?
Thank you for the inspiration. :)
japhib|1 year ago