top | item 43197764 (no title) blashyrk | 1 year ago Even more importantly, running at 60+fps while not breaking gameplay, physics, shaders, cutscenes... discuss order hn newest account42|1 year ago This is less of a problem for multiplayer games usually because they will already need need to deal with these issues for syncing between clients.
account42|1 year ago This is less of a problem for multiplayer games usually because they will already need need to deal with these issues for syncing between clients.
account42|1 year ago