Geometric Algebra supporters keep advertising that rotors are great since they work in any dimension, which makes me wonder: would an arbitrary n-dimensional SVD-like decomposition benefit from using rotors instead of rotation matrices, and if so how? And if not, why?
If you take the Matrix logarithm of an SO(3) (3x3 rotation matrix) you get a 3-vector that represents the axis of rotation, scaled by the rotation amount (in radians). This is also a cheap operation using the inverse Rodrigues formula [1].
The 3-vector is not a bijective representation (starts repeating after length == 2*pi) but otherwise is the most elegant of them all, IMO. No need for rotors or quaternions. Plus you can simply use Rodrigues to get a rotation matrix back.
Thanks for the link to the Rodrigues form, that's quite interesting. Slightly confused by your comment though, shouldn't the matrix logarithm produce another matrix?
Composing axis-angle representations gets real weird real fast. You can convert them into 9 element rotation matrices, but then you lose the benefits of storing them using only 3 elements in the first place.
Saying quaternions require thinking in 4 dimensions seems like a lie with no proof. The geometric product is just the quaternion product broken up into scaler and vector parts.
It's no lie, quaternions do actually have 4 dimensions. The part I take issue with is that rotors also require 4 dimensions to represent 3d rotations, they're just labeled slightly more intuitively.
I've included real components, but when representing rotations they'll always be zero. (They'll be non-zero during intermediate calculations though, so you need to consider them!)
Now... rotors do have some unique powers in that they're incredibly general. You don't need to hop from complex numbers to quaternions when you move between spaces and beyond, you can just use rotors for everything:
Quaternions are a concept specific to the 3-dimensional (Euclidean) space, in the same way as "complex" numbers (for whom "binions" would be a more appropriate name) are a concept specific to the 2-dimensional (Euclidean) space.
Neither quaternions nor "complex" numbers have anything to do with a 4-dimensional space of vectors.
Quaternions are a field that is a subset of the 2^3 = 8-dimensional geometric algebra associated with a 3-dimensional space of vectors, while the "complex" numbers are a field that is a subset of the 2^2 = 4-dimensional geometric algebra associated with a 2-dimensional space of vectors.
While vectors are associated to transformations of the corresponding affine space that are translations, quaternions/complex numbers are associated to transformations of the space that are rotations or similarities.
> Saying quaternions require thinking in 4 dimensions seems like a lie with no proof.
How could one even subject a statement like that to proof? If you insist that you thought about quaternions without thinking in 4D, and the author insists that you're just so used to thinking in 4D that you didn't even notice it, then who's to arbitrate that dispute?
(I'm sensitive to these issues because I'm a mathematician of the "visualizing 4D is just visualizing n dimensions and setting n = 4" variety, so I have no idea when I'm particularly thinking in 4, or any other specific number, of dimensions ….)
> The geometric product is just the quaternion product broken up into scaler and vector parts.
The geometric product works in any dimensions. They have a clear geometric intepretation. Rotations and translations can done using the same algebraic operations.
chombier|1 year ago
thesz|1 year ago
rsp1984|1 year ago
The 3-vector is not a bijective representation (starts repeating after length == 2*pi) but otherwise is the most elegant of them all, IMO. No need for rotors or quaternions. Plus you can simply use Rodrigues to get a rotation matrix back.
[1] https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
mecsred|1 year ago
nyrikki|1 year ago
itishappy|1 year ago
koolala|1 year ago
itishappy|1 year ago
Now... rotors do have some unique powers in that they're incredibly general. You don't need to hop from complex numbers to quaternions when you move between spaces and beyond, you can just use rotors for everything:
adrian_b|1 year ago
Quaternions are a concept specific to the 3-dimensional (Euclidean) space, in the same way as "complex" numbers (for whom "binions" would be a more appropriate name) are a concept specific to the 2-dimensional (Euclidean) space.
Neither quaternions nor "complex" numbers have anything to do with a 4-dimensional space of vectors.
Quaternions are a field that is a subset of the 2^3 = 8-dimensional geometric algebra associated with a 3-dimensional space of vectors, while the "complex" numbers are a field that is a subset of the 2^2 = 4-dimensional geometric algebra associated with a 2-dimensional space of vectors.
While vectors are associated to transformations of the corresponding affine space that are translations, quaternions/complex numbers are associated to transformations of the space that are rotations or similarities.
JadeNB|1 year ago
How could one even subject a statement like that to proof? If you insist that you thought about quaternions without thinking in 4D, and the author insists that you're just so used to thinking in 4D that you didn't even notice it, then who's to arbitrate that dispute?
(I'm sensitive to these issues because I'm a mathematician of the "visualizing 4D is just visualizing n dimensions and setting n = 4" variety, so I have no idea when I'm particularly thinking in 4, or any other specific number, of dimensions ….)
ColinHayhurst|1 year ago
The geometric product works in any dimensions. They have a clear geometric intepretation. Rotations and translations can done using the same algebraic operations.