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moffers | 1 year ago

I was one of those people that thought FOR SURE that the Kinect was going to change everything. I still have fond memories of playing with it.

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xandrius|1 year ago

Same! I believe it's like VR: the lack of real commitment from the companies making them, which doesn't foster a community of creators will always be the death of any new technology.

Same applies to wearables (barely alive thanks to a few specific use cases and Apple).

It's like someone thinks they can create a TV, just let it be and it will develop into something bigger. Sometimes that's the case and sometimes you've got to fully be behind it.

pitched|1 year ago

The terrifying thing about Meta (and their large, connected world) is that, if you look at someone the wrong way and get reported, you lose access to all your games. Even single-player ones! It’s too dangerous to open, let alone engage with.

bqmjjx0kac|1 year ago

While I don't disagree with your point, I think VR's issue is that most people don't want to strap things to their face.

More physically engaging video games definitely seemed to have some interest, though, starting with the Wii.

Cthulhu_|1 year ago

VR is IMO the evolution of systems like the Kinect, but that aside, the various companies that made VR sets have spent billions developing the technology and I'm confident they are offering (game) developers money to make VR versions of their games or new IPs targeting VR; I think at this point every major developer and publisher has done one or more VR titles, be they exclusives or VR versions of games (like Skyrim VR).

But even then, VR never became the runaway success that they were hoping for. I think, anyway. Same with Apple Vision, it went real quiet around that after the initial release.

Looking around my neck of the woods (the Netherlands), VR / AR is basically nonexistent. You'd expect VR and VR titles to have their own section in gaming stores... no such luck. (mind you / caveat, we don't actually have many gaming stores like that)

darkhorse222|1 year ago

Eh, fundamentally when people game they don't want to move. In the west the culture of leisure, particularly entertainment leisure, is sedentary.

ajmurmann|1 year ago

I think it's in a similar situation to gimmicks that Nintendo sometimes puts into their systems. Most games are cross-platform. They aren't gonna change the game fundamentally to take advantage of the different input mechanism. If your system relies on it, chances are you might not get a port. That's why almost all games that take advantage of these features are first party. The few that aren't are usually shovelware or if you are lucky 1-2 cool indie games.

rtkwe|1 year ago

They really tried for a while with the bundling the second version with the XBox One but that didn't last more than a year so it wasn't long enough to really saturate the market which is what odd peripherals REALLY need to get people to make games for them. They either have to be very very cheap or wide spread for it to make sense to make a game that requires them.

sebazzz|1 year ago

They are still in use at some museum in the Netherlands. Probably connected to some Windows computer. I wonder how long they will keep working, given driver support.