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procarch2019 | 1 year ago
I wish (and don’t) I could work on something that had a dependency of “design it once because it’s relatively inaccessible after its go live.” I’ll def check out the documentary.
procarch2019 | 1 year ago
I wish (and don’t) I could work on something that had a dependency of “design it once because it’s relatively inaccessible after its go live.” I’ll def check out the documentary.
turtledragonfly|1 year ago
[1] There was, however, one game I worked on where they had to pull the boxes from stores (delivered, but not yet for sale) and swap out the disk in order to release a critical fix that was discovered too late. Fun times (:
Pet_Ant|1 year ago
[1] https://en.wikipedia.org/wiki/Outpost_(1994_video_game)#Rece...
qingcharles|1 year ago
I just checked the one commercial game I developed and there are two patches I can see released by Eidos for it.
cazum|1 year ago