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turtledragonfly | 1 year ago
[1] There was, however, one game I worked on where they had to pull the boxes from stores (delivered, but not yet for sale) and swap out the disk in order to release a critical fix that was discovered too late. Fun times (:
Pet_Ant|1 year ago
[1] https://en.wikipedia.org/wiki/Outpost_(1994_video_game)#Rece...
qingcharles|1 year ago
I just checked the one commercial game I developed and there are two patches I can see released by Eidos for it.
cazum|1 year ago
gambiting|1 year ago
The issue was that one programmer used an unauthorized system call to make the disc drive spin twice as fast, as they thought it was a great way to resolve some of the data streaming issues the game had. And yeah it worked - but after few hours of playing it would kill the GameCube. It wasn't really noticed because no one tests the game on actual discs right until actual gold master is made(usually), and then when the devkits died it was considered a random hardware fault and Nintendo just replaced them.
turtledragonfly|1 year ago
But yes, my understanding is it was quite expensive and the publisher was none too pleased (:
unknown|1 year ago
[deleted]
elzbardico|1 year ago