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spieswl | 11 months ago

Love the suggestion, I'll clone it down and start poking around.

I believe your intuition about layout experiments needing to be of different genres is correct. I think you could have a pretty wide range of debugging opportunities (imbalanced belts, inserters fighting for items, insufficient power at full load leading to throughput loss, etc) for the first. The second feels like it would be nicely encapsulated by focusing on optimizing for ratios, although seeing an agent realize that they can get more throughput by simply copy/pasting a block and upgrading a belt would be pretty wild (depending on the recipe, of course). Maybe nuclear power / heat exchanger ratios are a bit too far down the path, but optimizing for copper cable use in green circuits is pretty important and fairly early in the tech tree?

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