(no title)
cochlear | 11 months ago
Now that I understand the basics of how this works, I'd like to use a (much) more efficient version of the simulation as an infinite-dataset generator and try to learn a neural operator, or NERF like model that, given a spring mesh configuration, a sparse control signal, and a time, can produce an approximation of the simulation in a parallel and sample-rate-independent manner. This also (maybe) opens the door to spatial audio, such that you could approximate sound-pressure levels at a particular point in time _and_ space. At this point, I'm just dreaming out-loud a bit.
blovescoffee|11 months ago