(no title)
fumufumu | 11 months ago
I have hard of MS's issues. The biggest issue is a game dev team is generally lead by a game-director. It's not a "design by committee, come to consensus" type of thing like software dev is at Amazon, Google, Microsoft. The way work happens is not the same. They might look superficially similar but as a simple example, at typical game dev team is 70% artists, 20% game designers, 10% software engineers (+/-) where as a typical team at Amazon, Google, MS is 95% software engineers.
pjmlp|11 months ago
On the last year before shutting down Stadia, they were finally addressing this.
"How to write a Windows emulator from scratch"
https://youtu.be/8-N7wDCRohg?si=lOU6iTtwi6MS_Bhw
Danieru|11 months ago
How are we supposed to use a 1u devkit!? Had no one on their team ever do console work!?
Console devkits fit on a desk because that is where a console devkit needs to go. On the porting engineer's desk, so they can do the work.
In the end Google announced the non-sense business model and we saw the writing on the wall. I do not think that devkit ever got setup.
muststopmyths|11 months ago
ekianjo|11 months ago
They had. They just did not end up releasing anything.