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fumufumu | 11 months ago

I know Amazon tried. I haven't heard of Google trying. Sure they started Stadia but they had no internal game dev teams that I know of.

I have hard of MS's issues. The biggest issue is a game dev team is generally lead by a game-director. It's not a "design by committee, come to consensus" type of thing like software dev is at Amazon, Google, Microsoft. The way work happens is not the same. They might look superficially similar but as a simple example, at typical game dev team is 70% artists, 20% game designers, 10% software engineers (+/-) where as a typical team at Amazon, Google, MS is 95% software engineers.

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pjmlp|11 months ago

Google had internal teams, and were naive to think studios would rewrite their tooling into Linux and Vulkan, given their fame.

On the last year before shutting down Stadia, they were finally addressing this.

"How to write a Windows emulator from scratch"

https://youtu.be/8-N7wDCRohg?si=lOU6iTtwi6MS_Bhw

Danieru|11 months ago

I remember we got a "devkit" into the studio before public release: it was an entire 1u server.

How are we supposed to use a 1u devkit!? Had no one on their team ever do console work!?

Console devkits fit on a desk because that is where a console devkit needs to go. On the porting engineer's desk, so they can do the work.

In the end Google announced the non-sense business model and we saw the writing on the wall. I do not think that devkit ever got setup.

muststopmyths|11 months ago

Jade Raymond was famously (gamedev famously that is) hired to lead a studio to create first party content for stadia

ekianjo|11 months ago

> Sure they started Stadia but they had no internal game dev teams that I know of.

They had. They just did not end up releasing anything.