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kromem | 11 months ago

In video games that have procedural generation, there's often a seed function that predicts a continuous geometry.

But in order to track state changes from free agents, when you get close to that geometry the engine converts it to discrete units.

This duality of continuous foundation becoming discrete units around the point of observation/interaction is not the result of dueling models, but a unified system.

I sometimes wonder if we'd struggle with interpreting QM the same way if there wasn't a paradigm blindness with the interpretations all predating the advances in models in information systems.

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