Game design suggestions for preserving the Minesweeper flavour (e.g. tension to not explode!) and to discourage random guessing:
- Every time you explode a mine, you can't perform any actions for the next 5 seconds in addition to losing a few points.
- Exception: for the first little bit (say 5-10 seconds, or until a certain percentage of the board is opened) no punishments for incorrect actions (maybe just scores, but don't allow scores to go negative).
- Modify flagging to be private per-user information (don't provide any points for it) and allow undoing flags. As someone else mentioned, this keeps with the flavour of the original minesweeper where the goal is clearing; mines are automatically flagged at the end.
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