Given the pattern of video game studios unceremoniously laying off people the second a game is complete and how health care in the US is overwhelmingly tied to employment, it's extremely plausible that somebody somewhere has died from lack of collective bargaining power. If it hasn't happened, that's most likely because people just leave the video game industry before they actually need those health care benefits.
>Again, labor laws saved lives in the past, they can save and/or benefit lives today.
They can, but game dev is not a critical national industry that politicians are gonna fight for with laws to protect labor. Otherwise we could have had unionized clothes making union but what saw instead was the entire textile industry shipped oversees. Game dev will follow a similar fate.
You can unionize if you want, but unless you're guarantee to have a blockbuster IP on your hands capable of raking in billions, you won't be able to compete with game devs from lower CoL countries.
In a globalized free market with no tariffs, high CoL labor can't compete with low CoL labor making commodity goods, which a a lot of games are nowadays. Unions won't fix this, but accelerate offshoring at the expense of the local industry.
crooked-v|11 months ago
officeplant|11 months ago
Stress & constant overtime crunch culture will absolutely be a detriment on the health and wellbeing of workers in any industry.
Again, labor laws saved lives in the past, they can save and/or benefit lives today.
>In other words your comment is hyperbolic and does not apply to the topic at hand.
Welcome to the topic at hand.
FirmwareBurner|11 months ago
They can, but game dev is not a critical national industry that politicians are gonna fight for with laws to protect labor. Otherwise we could have had unionized clothes making union but what saw instead was the entire textile industry shipped oversees. Game dev will follow a similar fate.
You can unionize if you want, but unless you're guarantee to have a blockbuster IP on your hands capable of raking in billions, you won't be able to compete with game devs from lower CoL countries.
In a globalized free market with no tariffs, high CoL labor can't compete with low CoL labor making commodity goods, which a a lot of games are nowadays. Unions won't fix this, but accelerate offshoring at the expense of the local industry.