(no title)
daavoo | 11 months ago
As disclaimed in the demo and code, the example model was trained only with data from Galicia on a Google Colab. A robust enough models would require more data and compute.
> it's definitely uploading crap.
What was uploaded was what a human approved.
> It's useful for finding ones that haven't been mapped but not for drawing them. It can get the 4 corners pretty accurate for pools that are square, many are half round at the ends though
I couldn't dedicate enough time on the best way to refine the predictions, but happy to hear and discuss any ideas.
Ideas I have are:
- Try an oriented bounding box model instead of detection + segmentation. It will not be useful for not square shapes but will definitely generate more accurate predictions. - Build some sort of https://es.wikipedia.org/wiki/RANSAC that tries to fits rectangles and/or other shapes as an step to postprocess the predicted mask.
Aachen|11 months ago
Yes, I hit approve on the best one because I was curious to see the actual final polygon. (I then went and fixed it.) You wrote above / I was responding to:
>> This is a because the polygon is drawn as a mask in order to overlay it on the image. The actual polygon being uploaded doesn't have the wobbly features.
Now you're saying it's my fault for selecting a wonky outline. What's it gonna be, is the preview bad or the resulting polygons? (And the reviewer is bad for approving anything at all?)
> my idea was to show the potential, not providing a polished solution
I can appreciate that, but if you're aware of this then it shouldn't have a button that unauthenticated users can press to upload the result to the production database. OSM has testing infrastructure if you want to also demo that part (https://master.apis.dev.openstreetmap.org/ is a version I found on https://wiki.openstreetmap.org/wiki/API_v0.6)
daavoo|11 months ago
I apologize. I read `it's uploading` and misunderstood like you were saying the tool itself was uploading things.
> is the preview bad or the resulting polygons? (And the reviewer is bad for approving anything at all?)
It can be one, the other, or both.
I was replying to a reference about a specific example in the blog post.
In that example, I see wobbly features due to rendering alongside the edges that make it look like the polygon is going to have dozens of nodes. Then, there is an over-simplification of the polygon around the top-right corner (which I didn't consider an error based on my criteria from reviewing manually created pools).
> And the reviewer is bad for approving anything at all?
I didn't say that. I was trying to assert that the UI/X can be improved to better show what will be uploaded.
> but if you're aware of this then it shouldn't have a button that unauthenticated users can press to upload the result to the production database
You are right. I was manually reviewing the profile created for the demo every day, but I didn't realize the impact/reach until I saw the first comments here. As soon as I read the first comment, I shut down the demo.
As I said in other comments, I will make alternative changes to the demo.
> if you want to also demo that part (https://master.apis.dev.openstreetmap.org/ is a version I found on https://wiki.openstreetmap.org/wiki/API_v0.6)
Thanks for the suggestion, I don't know why I didn't thought about that earlier.