The author mentioned Unity in the README, but every other game engine I know requires NativeAOT support. I hope it doesn't run into the limitations of NativeAOT otherwise it's just Unity-only.
Wow, if I am understand this right, this relies on the bytecode outputted by MRuby. So it's not yet another Ruby implementation in that sense. What a fun project!
[+] [-] evolve2k|11 months ago|reply
Which game engines do they probably have in mind?
[+] [-] unclad5968|11 months ago|reply
Stride is the only C# implemented engine I'm aware of, but I'm sure there are others.
[+] [-] mastax|11 months ago|reply
[+] [-] ROFISH|11 months ago|reply
[+] [-] hokumguru|11 months ago|reply
[+] [-] unknown|11 months ago|reply
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[+] [-] unknown|11 months ago|reply
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[+] [-] Alifatisk|11 months ago|reply