(no title)
Syonyk
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11 months ago
When you're trying to hit something moving 20kt, with something moving 30-35kt, from a few thousand yards, it doesn't take much error in estimating speed, heading, or distance, to make them miss. It's honestly more remarkable that they hit at all in those conditions, even with a "spread" (shooting several along slightly different headings hoping one or two will hit).
leoc|11 months ago
Mind you, this also explains why dazzle was a promising idea in the first place. Calculating Angle On Bow was already the hard part of ship-against-ship targeting, why not try to make it even harder?
jvanderbot|11 months ago
With some trig you can get relative headings by taking bearing measurements, waiting 30s, and then taking more, but speed must be known.
To get full heading and speed you can do the same thing multiple times but now we're in a least squares problem and it has plenty of singularities.
The most reliable method for me was to pass in front of the ship submerged the fire tail tubes or turn around if you have enough time.
Insanely difficult for fast moving targets.
I played so much SH games from the first days on, that I went and did my PhD on tracking using bearing measurements (albeit mostly applied and only a tiny theoretical contribution).
jaggederest|11 months ago
leoc|11 months ago
veunes|11 months ago
cratermoon|11 months ago
https://en.wikipedia.org/wiki/Japanese_destroyer_Maikaze#Con...