Agh, I understand why runes were implemented, but I still can't get myself to like them. It feels like Runes take away from what made Svelte Svelte (the simple, concise syntax), and changes like this seem like slow concessions back in that direction anyway.
tiltowait|11 months ago
impulser_|11 months ago
A lot of magic is okay for simple application, but when you want to build anything that scales Svelte before runes was just horrible. With Svelte 5 and Runes you can look at any component and instantly know what it does. You couldn't do that with Svelte 4 unless you wrote the whole code yourself.
afavour|11 months ago
Runes are the right choice for the library, but there is still a loss there.
pier25|11 months ago
rafram|11 months ago
nailer|11 months ago
distalx|11 months ago
unknown|11 months ago
[deleted]
jwilber|11 months ago