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greenknight | 11 months ago
I was talking to someone on the weekend, and found out they were studying animation... i was like oh so youre using Maya? they were like whats maya?
There has been a massive shift. I think there was a new era brought about when 2.8 was released. With it, they really pushed their dev fund, which helped them to get better, which made them bigger, which got them more donations, which made them get better. Cyclical loop.
Im excited to see where they go next.
CobrastanJorji|11 months ago
Would Blender have taken off as fast if Maya had a free tier? I doubt it.
ryanjshaw|11 months ago
When a new project comes along and we need to make a technology decision we will, as a matter of due diligence, reach out to all the relevant vendors. But there is an "existing experience in team" evaluation criteria for these technology decisions, and the "contact us" vendors fail miserably there - their tech needs to be extra impressive to overcome that hurdle.
rolandog|11 months ago
[0]: https://youtu.be/I4mdMMu-3fc
baq|11 months ago
This is why Microsoft never seriously pursued piracy of Windows and this is also why Windows was never a market leader on servers. This is why Postgres won databases even though it’s clearly an inferior product to Oracle, MSSQL and DB2. This is why CUDA is the defacto standard in GPGPU. This is why every saas business must have a free tier. Etc.
tobr|11 months ago
1: ”For-Profit (Creative) Software” by EndVertex https://youtu.be/I4mdMMu-3fc
_fizz_buzz_|11 months ago
flohofwoe|11 months ago
IMHO what really killed Maya wasn't necessarily Blender itself, but Autodesk's strategy of first becoming a defacto monopolist in the area of commercial 3D software and then tightening the subscription screws on their existing users. Of course that strategy doesn't work when there's a free alternative to migrate to.
stevage|11 months ago
swiftcoder|11 months ago
Maya's own success was heavily based around a cheap license for students. IIRC it was only about $100, as opposed to nearly a grand for the professional license.
noduerme|11 months ago
unknown|11 months ago
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omcnoe|11 months ago
xmprt|11 months ago
Cthulhu_|11 months ago
Keyframe|11 months ago
I've exited the space since, since it's a crap and nasty business, but kept it as a hobby. Personally, I've had a lot of problems getting into Blender over the years, especially since the great UI consolidation of all of major 3D apps in early 2000's. Blender was just different, but not Zbrush different. There was just something off with it that made my muscle memory angry. Somewhat like Gimp. However, recently that has changed. Revamp of few key areas in Blender made it actually quite easy to get into it and knowledge of all the other apps over the years made it a one-week transition.
I still prefer animation in Maya though. It's an old friend, after all. We'll see until when.
larusso|11 months ago
0xbs0d|11 months ago
I remember how everyone was very into 3DSMax for the longest time. Then everyone was into Maya. Briefly some people even switched to Modo.
Blender has come a long way from v2.x where some people started to use it. It's brilliant seeing how many people have adopted it. I also noticed a strange shift in knowledge. Like something has been lost in translation. Many 3D concepts are getting rediscovered today by a generation that never heard of 3DSMax, LW, SI, etc. It's a fascinating.
noduerme|11 months ago
brulard|11 months ago
dagw|11 months ago
yobbo|11 months ago
Vespasian|11 months ago
Do you expect this to influence their profits significantly? If yes when?
Did they already "react" to Blender (e.g. by speeding up development)?
raincole|11 months ago
Besides that, Maya did get quite some animation features lately. But in the end Blender has got "good enough and free" state and there is nothing Maya can do about that.
That being said, Maya isn't going away anytime soon. There are just way too many Python scripts called Maya API in the industry.
mistercheph|11 months ago
Yes, the OSS development structure leads to projects that lag behind proprietary solutions for amounts of time that are measured in decades, but nobody will ever have to re-write GIMP from scratch because the market had a bad hair day and somebody got acquired by a sovereign wealth fund that gets bored and runs the project into the ground. That doesn't change anything about the fact that e.g. GIMP, or freeCAD suck today, but someone(s) will almost certainly still be carrying those torches in 50 years, or the torches of superior FOSS competitors. And in the next 50 years, Adobe and Autodesk will almost certainly suffer total death or become skeleton crews that only service legacy clients, and when that happens, all of the collective human talent that went into building those tools and human experience into mastering their use will burn up into the screaming void while GIMP chugs along, putting out a release candidate for their GTK4 port.
edanm|11 months ago
(Context - former Autodesk employee, though obviously all views here are my own, and I'm not commenting on anything I had any involvement in or direct knowledge of - only publicly available information.)
Look up where Autodesk's profits come from sometime, and you'll see that 3d animation is close to meaningless to Autodesks's bottom line, at least in terms of direct profits. I just asked ChatGPT and assuming it's accurate (I haven't double checked but it fits with what I vaguely remember), the Media & Entertainment product families, which include 3ds Max, Maya etc, make up only 5% of total revenue, as opposed to: Architecture, Engineering, and Construction (AEC) (48% of revenue), AutoCAD and AutoCAD LT (25% of revenue) and Manufacturing (MFG) (20% of revenue).
n3storm|11 months ago