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Gamemaster1379 | 11 months ago

I love projects like these. Between decomps and static analyzers, we've seen so many fantastic games modernized and ported.

Ocarina of Time is able to play natively on just about every system system imagineable (pretty sure native PS1 builds exist) Sonic Unleashed, previously an 360/PS3 exclusive, now can be played in ultra wide on PC natively.

Majoras Mask got a recent static deanalyzed PC port and has higher FOS and ultrawide mods.

Perfect Dark for the N64 has a native PC port with ultrawide and mouse and keyboard controls.

These are just a few off the top of my head.

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saturn8601|11 months ago

>Ocarina of Time is able to play natively on just about every system system imagineable (pretty sure native PS1 builds exist)

You got me curious so I googled it, are you confusing it with a port for the Playstation Classic? Thats a modern console that uses a Android phone chip and emulates the PS1. I couldn't find any references to the original PS1 and I don't think any amount of wizard coding could get that game to run on such a resource constrained hardware. There is so much of that game that was only possible on N64 level hardware or better.

cubefox|11 months ago

It would probably be possible to rewrite the whole game to fit the hardware, change assets etc. Obviously that would be a major effort and not as simple as running it on a modern PC.

Gamemaster1379|11 months ago

Ah. I think you're right. I did confuse it with the PS Classic. I thought they had done an actual PSX port that lowered rendering to compensate. I must've been mistaken.