(no title)
dpig_
|
11 months ago
Forgive me if I'm wrong about this, still trying to get my head around ECS concepts, but isn't the whole point that data and behaviours are uncoupled? Whereas Unity's Game Objects both hold data and are composed of behaviours (rather than being data-only objects that are operated on from with-out by systems)?
andre-la|11 months ago
Just to say that ECS is not the only composition option: Entity with composed behaviors is also an option (and the most traditional one I believe), and it does not have the infamous complexity of "pure" ECS in my opinion.
krapp|11 months ago