Thank you for the feedback! I was thinking about the force forward mechanic and as it exists in mentioned game. In Pressure stepping back is defensive until reaching the edge of the board. The biggest problem with the current design I have with endgame when it's balanced to 1 token left on each side. This could be a draw, because it's in most of the cases is not possible to lead to surrounding the leftover token. With 2 to 1 left still (depending on a board setup) it's possible to dance around to avoid capture.
Do you have some proposal that would work in this game?
No comments yet.