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jms55 | 11 months ago
DirectX "neural shaders" is literately the VK_NV_cooperative_vector extension I mentioned previously, which is actually easier to use in Vulkan at the moment since you don't need a custom prelease version of DXC. Same for all the RTX kit stuff, e.g. https://github.com/NVIDIA-RTX/RTXGI has both VK and DX12 support.
pjmlp|11 months ago
Additionally, naturally Intel and AMD will come up with their extensions, if ever, followed by a Khronos common one. Not counting mobile units into this extension frenzy.
So then we will have the pleasure to chose between four extensions for a feature, depending on the card's vendor, with possible incompatible semantics, as it has happened so many times.