Product manager ex. game designer with a number of puzzle/word game in operation here.
- Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards.
- Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules.
- There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity.
- It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work.
- Consider showing rules for first time users before staring the puzzle.
- Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
"a timer (urgency) is usually not a very good idea for thinky games" 100% agree. I hate the timer on the NY Times mini puzzle. I like these types of simple games for unwinding, and a timer makes it more stressful.
This is really good feedback I think. My puzzle has an overarching thing with down direction also forming words: https://squareword.org/
I think that would not work here as there are though as there are not enough combinations. I quite like this one though, combining the unscramble mechanic with a category. A bit like a combination of connections and waffle.
For the "play again" issue, in my latest game https://spaceword.org I made it an open-ended puzzle, where there is no correct answer, so people can keep improving as long as they want.
Another note I had is: keep the words to a specific category rather than a broad category.
For example: the today’s puzzle of “professional sports teams” had 4/5 of the teams from the NBA. The 5th answer was either the Detroit “Lions” (a professional _American football_ team) or more likely the London “Lions” (a _British_ professional basketball team).
>There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity.
What if i'm handing it to a friend/spouse to play to beat my time?
>Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
That just sounds like your idea for a different type of game. I like his current idea for this game.
> It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work.
As a European who on a typical day uses/watched/reads more English than my native language, I agree. Except sports teams and other more locally phenomena. Those are the worst.
> - Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
You've essentially described the Jumble puzzle, which appeared in daily newspapers. It's been around since 1954, but I'm not surprised to see it reinvented since few people get a daily newspaper anymore.
Reading comments about a puzzle game coming from a "product manager ex. game designer with a number of puzzle/word game in operation" is one of the main reasons why I come to HN.
The overarching "thing" in the puzzle is a great idea. Choose a column that spells another answer when you get them all right. Works even if you expand the size of the word grid.
I really dislike your suggestion to eliminate the timer. You frame it like it’s objectively the better choice since you’re a professional - however it’s not. It’s a design decision that leads to a sense of urgency that many players enjoy. Games don’t need to be for everyone. This drive towards the most universally appealing, milquetoast design decisions neuters games.
Ads aside, I'm curious to know what you think would be a good monetizing strategy for this kind of games (simple, online): subscriptions, sponsorship, donations..?
Nice concept, but US-centric short/slang sports teams' names is a bit misjudged as the very first puzzle when introducing your new game to an international audience. I solved them because they're (mostly) words rather than them having meaning to me.
I wish there was a more internationally friendly version of NYT Games, they're so fun and I play them daily but a lot US cultural knowledge is required at times
These are short little words that are not uncommon even if you are not familiar with sportsball teams. If you struggled unscrambling these words, I'd suggest your vocab is just in dire need of expansion.
A coworker and my wife and I have recently been really enjoying https://bracket.city which is a crossword-clue inspired word game with daily puzzles. It does take a little while to figure out, I'd recommend starting off asking for hints fairly often to decrease frustration, but after a couple weeks my wife and I are on a streak of 3 days of scoring 100.
My first wrong answer was an international spelling issue. It would be nice if it accepted then silently corrected based on equivalent international spellings, but I can also understand why it doesn't, sometimes it might be more crucial to the solution.
I'll quite often wind up solving this by a sort of parallel construction, as in rather than getting the hint I can work out what word is supposed to be there based on what's around it. Some of the clues can be really cryptic.
I thought this was way too hard. I didn't figure out a single word and even failed the tutorial. Seeing everyone loving it makes me feel really stupid.
First off, I love the game. Your mom isn't just placating you. It is fun.
Second, I think given all this advice a real clear example can be seen by looking at NYT's Wordle[0]. Instructions are the first thing you see and cover the puzzle. You then click start.
Importantly, the instructions have an example. While the puzzle is extremely intuitive, an example can eliminate almost any ambiguity (intuitive for most people but maybe not kids, non-native English speakers, or just things like someone shoves the game into their friends face. Who knows). There can be a button on the side to show instructions again, which should cover the puzzle and stop the timer.
> Having a timer (urgency) is usually not a very good idea for thinky games.
Personally, I like the timer. The game is simple and clearly meant to be played in a small fast setting, so I think this works. Can also reduce pressure (as well as induce) since someone might think "oh, I got 5 minutes to play" instead of having to "sit down".
There's plenty of "thinky games" that have timers: Jeopardy and Wheel of Fortune are two good examples. Almost any TV game is timed. I don't think there's a problem with this and the pressure can make it fun while also conveying that it won't take a person all day.
> There’s no point of having a “Play again”
Could be good to show solutions. If not, maybe also count "attempts"? IDK
For the benefit of the audience watching, not the player. You wouldn’t want someone consuming the whole show because they do not make a move. There’s little reason to care about time limits on a game someone plays by themselves.
Just worked through a lot of the puzzles. I love the concept, and I also like how the timer doesn't reset when you switch between them.
3 pieces of feedback:
1. Since your time matters, a start button before a new puzzle is presented would be nice.
2. I wanted to play more puzzles but didn't realize the calendar button up top switched puzzles till reading comments. I think fading the screen with an overlay with the existing buttons and adding a "Play Another?" button would hook people in more.
3. Some of the scrambles are too easy. Maybe that's by design, but an example is "PAWSN" in the apr 4th chess puzzle, it's stupidly obvious compared to the other words.
But again really awesome content and would make an amazing mobile website or app.
- It gave me “TCAAN” which stumped me. Afterwards I pasted it into the Internet Anagram Server, which failed to find any acronyms for it. So I can say with some confidence I don’t think it’s a valid word. Suggest making sure you’re using a dictionary similar to Wordle’s one.
- The game should reveal the solution at the end if the player fails to guess any words.
The game ought to make it explicit that proper names are allowed.
But, personally, I would remove proper names, to make it more like most other word games (wordle, spelling bee, jumble, etc.). Crosswords do have proper names, but they've got the clue context to go with them.
Today's challenge ("Sports Teams") was particularly easy because each one was plural. That made each one "unscramble a 4 letter word" instead of a 5. Might be a consideration for the future.
Nice UI, but I think someone needs to say it: there's no novel concept here, I've seen the exact same game printed in magazines and on kids' menus. If you're trying to catch people's attention, you need a clever gimmick that they haven't seen before.
Yeah, I don't really get it. Five unrelated anagrams? I was expecting something to happen but it's just the anagrams that I did in a fraction of the time given despite not having a clue what sports those teams play, assuming they exist.
For anyone interested in word games there's a very fun and free wordle like game I ended up playing daily for the past year, check out https://www.threemagicwords.app/
I'm not the author so this is not a shameless plug, just a good game that is playable on your phone without installing any app.
I agree, today's challenge was really easy. But I did enjoy the other days, I played all of them!
What I'd like is an option to show the answers after failing (not by default, so you can still choose to replay if you want). For instance, I cannot for the life of me get the music act that's associated with "FALMO".
One small piece of feedback: typically these games do not allow proper nouns, because there’s too many of them. So having “Catan” be a valid word is pretty awful.
I like the idea but there were several examples where I found a word but it was not the word the game wanted, and I was told "invalid word". Examples: I found "STONE" but the correct word was "NOTES", or "SPILL" vs "PILLS" etc. Extremely frustrating!
I think it has some potential, but I found today’s puzzle just too easy. I never play for speed, but even if I was, playing on a iPhone, it missed a lot of touches that I only noticed when I was typing a few letters ahead. So I had to come back, erase what I typed and start over. It was annoying already, but if I was playing for speed, it would be a deal breaker.
I’m not much of a puzzler, I like a crossword or a sudoku and that’s all really - but I didn’t understand what I was meant to do?
Edit; oh ok I get it now..
It could be fun but now I know what to do it’s not very challenging. The speed is more determined by the speed I can type that the words. Maybe one letter longer?
This is fun! I like the timing challenge but for many people this is a turnoff (there's a great interview with Zach Gage^ where he discusses research - some people are unable to critically think / learn new things while under pressure)
So giving a sandbox where there is no pressure will probably be more fun for a large subset of players
My only real complaint: please include a puzzle version number in the auto copied share link so that if I solve yesterday's you know that's different from you solving today's
Incidentally you could probably let people try historic puzzles from the link if you wanted (compete on that one vs play today's), that would be a nice wordle feature
Same! However, I think the OP has done a good job. On mini games like this, I guess it doesn't bother me. I only get frustrated if I have invested time and they throw a timer in. Such a dated mechanic.
As umpteen other have said: drop the timer and add drag & drop and it's a winner. The problem (compared to wordle) I think is that it requires manual work to make the categories.
If you want to rank the results I think number of guesses is better than shortest time.
But it also feels like one of these things where a ChatGPT could help you create the game data very easily. It excels as these things like "give me 1000 categories of 6 letter words grouped with 5 in each category". That would have been a chore, but now it's just easy. Not sure if that's what you did here already.
It can be a slog to build and release a game like this, so well done on getting it out! Personally, I think it’s quite well polished UI wise. UX wise I guess keyboard input as others have said would be nice. On mobile I really want to drag the letters to re-order them, - but - at the same time it works just fine. We’ve had loads of feedback for https://puzzlist.com/stackdown and I felt pretty overwhelmed so if you feel like that, be encouraged, squint your eyes and see all the positivity from what you’ve made!
Nice game. Tedious to use on a laptop with a trackpad. You should allow keyboard input.
Managing accounts is a huge headache both for yourself and for your users. It's a bunch of code and responsibility for you to manage people's private data securely. It's one more password to manage for your users. You could just use cookies to track daily progress, like catfishing.net does. So what if that doesn't let me have my data available across browsers? It's just a game, tracking progress does not matter that much.
Fun game but you should disallow plurals. Overall I’d say use the same word rules as Wordle. Almost all my words were plurals and so were uninteresting, but if that was fixed I would play this!
I made a word game while playing with a few ideas, like anonymous usernames and leaderboards. I still poke at some aspects of it. There’s a rare scoring bug I need to isolate and fix. Anyhow, feel free to look. :)
Edit: coming up with a reasonable algorithm for scoring is far more difficult than it looks. I guess most of the word games floating around don't have scoring for a reason.
I got stuck on Catan for a while too, as I assumed it was like most games and didn't use names.
At some point I just moved on, and solved the next word, Chess, in like 2 seconds. The results claimed I spent a whole pile of time on Chess, since it has no idea which result I'm thinking of solving (though all the wrong guesses for Catan should have been a clue that the time should have gone towards Catan.)
I'm not sure the per-word time values are useful if they can't be trusted to be accurate.
While the game is ok, there's unfortunately a problem on Firefox on Android.
I know, who cares, only three people in the planet use Firefox on Android. But if you want to know anyway...
The problem is the sizes are not adjusted correctly and so the fixed header/upper part overlaps the scrambled word list, almost completely hiding the first word. You can, through some tricky scrolling, manage to see it and then solve it. But it's tricky. And ugly.
Fwiw, I am one of the other two people with Firefox on Android and am not having this issue, so it might be a question of screen size rather than browser?
- love the concept, it was unclear at first how to delete a single letter when the button clears the whole word.
- I see the comments about a timer but maybe the user can have the option to enable/disable.
- Ability to make words more challenging
- ability to play previous day games
- pop-up instructions for new users - would my mom know what to do when playing for the first time?
This reminds me a lot of NYT strands, in the sense that it’s “multiple themed rounds of classic word game format X” In the strands example, the base word game is a word search in which they break the rules a bit to make it harder. Here it’s a simple word unscrambling. Makes me wonder what other games you could make by following this “themed rounds of X” format.
Neat! I played a few days :) the only issue I had was that I found it quite easy to tap a previously selected letter, and that’d mess me up especially if it wasn’t the last letter so far in that word. I think it’d probably be better to add a backspace button in addition to the clear one, and not deselect letters by tapping them.
- let me use keyboard input
- don't include proper nouns! I did't get catan because I wasn't expecting that
- show the answers at the end. Still didn't get catan after, and anagram solvers didn't find it. It was only when I came here that I saw the answer
is it intentional that one arrangement of the letters is correct when another, equally correct, arrangement is wrong? eg 'L L I P S' can be 'SPILL' or PILLS, but only PILLS is accepted. Similarly for NOTES being 'correct' but STONE being wrong.
Couple of minor bugs, one of which is arguably not a bug:
1. When you play a game for the first time it invites you to make an account. When you make an account, it seems to forget that you played that particular game already.
2. By manipulating the URL you can play games from the future.
What I don't get is whether the mechanics of selecting letters are supposed to be significant. It's pretty odd to click `a b c`, then missclick `a` again and end up with `b c` which means I have to click `b` and `c` only to go for `a b c d` all over again
It's nice but it takes a million clicks to get to another day's puzzle. Tap to close the results page, Tap the toast to show the close button, tap the close button, tap the calendar, tap the day. Maybe some big left and right arrows at the top of the page?
My friend whos loves word games said she liked it. Asked for the link so I sent it along. Critique was that proper nouns should be removed as it caused a great deal of uncertainy about weather the remaining words would be known.
I think adding a theme to all the words like food, names or something random like that could make it more fun. It could also make it easier to there's that too. Nice game though
On an older iPad I get "Application error: a client-side exception has occurred while loading www.whatsit.today (see the browser console for more information)." neatly centred on an otherwise blank page.
Nice! One nit: if playing an archive game (from a previous date), when opening the calendar, would you show not the current month, but the month of the game? This would make it easier to go back to other dates.
First of all, great game, just the kind I love. Personally, I love the timer. I can see varying opinions though. Perhaps a toggle for easy mode (no timer) or hard mode (timer, track and beat your own time)
This was super fun and just played the whole back catalogue.
SPOILER BELOW
Took a few games to notice but one minor issue is that in each game the pattern for each row is the same, e.g 3rd row is 2,4,1,3,5. Randomising this would make it better.
Fun! I look forward to seeing what future categories and words are. Do you have to manually curate them each day? How big is your backlog? Is there a way to automate it?
thanks a lot :) yes my friend and I are designing the categories and the words manually with a tiny bit of help from AI tools but you can't fully trust them as they try to sneak in 6 and 4 letter words
I like the calendar where you can go back to play other days. Enhancement request: would be nice for this to have an indicator of which days you have already played.
seems like a wordle with a super clean interface. I like the animations on completion and not guessing a word. I also suggest that maybe the animations are shorted as this is a time focused game, I want as a user as little distractions as possible.
Y444|11 months ago
- Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards.
- Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules.
- There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity.
- It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work.
- Consider showing rules for first time users before staring the puzzle.
- Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
FlamingMoe|11 months ago
oliwary|11 months ago
I think that would not work here as there are though as there are not enough combinations. I quite like this one though, combining the unscramble mechanic with a category. A bit like a combination of connections and waffle.
For the "play again" issue, in my latest game https://spaceword.org I made it an open-ended puzzle, where there is no correct answer, so people can keep improving as long as they want.
xyst|11 months ago
Another note I had is: keep the words to a specific category rather than a broad category.
For example: the today’s puzzle of “professional sports teams” had 4/5 of the teams from the NBA. The 5th answer was either the Detroit “Lions” (a professional _American football_ team) or more likely the London “Lions” (a _British_ professional basketball team).
ugh123|11 months ago
What if i'm handing it to a friend/spouse to play to beat my time?
>Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
That just sounds like your idea for a different type of game. I like his current idea for this game.
huijzer|11 months ago
As a European who on a typical day uses/watched/reads more English than my native language, I agree. Except sports teams and other more locally phenomena. Those are the worst.
JKCalhoun|11 months ago
Anon4Now|11 months ago
You've essentially described the Jumble puzzle, which appeared in daily newspapers. It's been around since 1954, but I'm not surprised to see it reinvented since few people get a daily newspaper anymore.
https://en.wikipedia.org/wiki/Jumble
2muchcoffeeman|11 months ago
You can complete this by just starting words with the letters available of which there are only so many combinations.
aerhardt|11 months ago
ohnoabigshark|11 months ago
SalmoShalazar|11 months ago
megadata|11 months ago
The world has sadly changed a lot in recent months.
redbell|11 months ago
Ads aside, I'm curious to know what you think would be a good monetizing strategy for this kind of games (simple, online): subscriptions, sponsorship, donations..?
slig|11 months ago
4887d30omd8|11 months ago
bagels|11 months ago
cognomano|11 months ago
bahmboo|11 months ago
Kuyawa|11 months ago
wordglyph|11 months ago
[deleted]
doctorpangloss|11 months ago
Nobody needs rules for this game.
mft_|11 months ago
enlyth|11 months ago
JKCalhoun|11 months ago
spicybright|11 months ago
Really like the idea though.
unknown|11 months ago
[deleted]
dylan604|11 months ago
linsomniac|11 months ago
kbrackbill|11 months ago
xnorswap|11 months ago
My first wrong answer was an international spelling issue. It would be nice if it accepted then silently corrected based on equivalent international spellings, but I can also understand why it doesn't, sometimes it might be more crucial to the solution.
tolien|11 months ago
j_bum|11 months ago
I’ve showed it to my friends, and it’s stuck. My brother shared it with all of his coworkers and they’re now playing too.
It’s fun watching it “spread” amongst my social group
Kiro|11 months ago
jimnotgym|11 months ago
silisili|11 months ago
mildavw|11 months ago
But pretty creative game. Thanks for sharing!
unknown|11 months ago
[deleted]
godelski|11 months ago
Second, I think given all this advice a real clear example can be seen by looking at NYT's Wordle[0]. Instructions are the first thing you see and cover the puzzle. You then click start.
Importantly, the instructions have an example. While the puzzle is extremely intuitive, an example can eliminate almost any ambiguity (intuitive for most people but maybe not kids, non-native English speakers, or just things like someone shoves the game into their friends face. Who knows). There can be a button on the side to show instructions again, which should cover the puzzle and stop the timer.
Personally, I like the timer. The game is simple and clearly meant to be played in a small fast setting, so I think this works. Can also reduce pressure (as well as induce) since someone might think "oh, I got 5 minutes to play" instead of having to "sit down".There's plenty of "thinky games" that have timers: Jeopardy and Wheel of Fortune are two good examples. Almost any TV game is timed. I don't think there's a problem with this and the pressure can make it fun while also conveying that it won't take a person all day.
Could be good to show solutions. If not, maybe also count "attempts"? IDK[0] https://www.nytimes.com/games/wordle/index.html
latexr|11 months ago
For the benefit of the audience watching, not the player. You wouldn’t want someone consuming the whole show because they do not make a move. There’s little reason to care about time limits on a game someone plays by themselves.
esperent|11 months ago
Personally, I hate the timer. It makes me feel stressed. I guessed the first word then decided to stop playing because of the timer.
It's clear while some people appreciate it, many people won't play the game if it has a timer. So, make it optional.
spicybright|11 months ago
3 pieces of feedback:
1. Since your time matters, a start button before a new puzzle is presented would be nice.
2. I wanted to play more puzzles but didn't realize the calendar button up top switched puzzles till reading comments. I think fading the screen with an overlay with the existing buttons and adding a "Play Another?" button would hook people in more.
3. Some of the scrambles are too easy. Maybe that's by design, but an example is "PAWSN" in the apr 4th chess puzzle, it's stupidly obvious compared to the other words.
But again really awesome content and would make an amazing mobile website or app.
unknown|11 months ago
[deleted]
jamesdhutton|11 months ago
- It gave me “TCAAN” which stumped me. Afterwards I pasted it into the Internet Anagram Server, which failed to find any acronyms for it. So I can say with some confidence I don’t think it’s a valid word. Suggest making sure you’re using a dictionary similar to Wordle’s one.
- The game should reveal the solution at the end if the player fails to guess any words.
SamBam|11 months ago
But, personally, I would remove proper names, to make it more like most other word games (wordle, spelling bee, jumble, etc.). Crosswords do have proper names, but they've got the clue context to go with them.
bogtog|11 months ago
djaychela|11 months ago
dlgeek|11 months ago
SPOILERS AHEAD
Today's challenge ("Sports Teams") was particularly easy because each one was plural. That made each one "unscramble a 4 letter word" instead of a 5. Might be a consideration for the future.
khazhoux|11 months ago
I didn't spot this :-)
skupig|11 months ago
globular-toast|11 months ago
WoodenChair|11 months ago
Retr0id|11 months ago
angry_moose|11 months ago
1) Keyboard input would be really nice, especially playing on desktop
2) A "give up" button instead of a 5 minute timeout would be appreciated
3) It might be more fun/challenging if you don't give the category, but have to guess the category after unscrambling the words.
evanb|11 months ago
tartoran|11 months ago
tasuki|11 months ago
tuukkah|11 months ago
eps|11 months ago
DistractionRect|11 months ago
What I'd like is an option to show the answers after failing (not by default, so you can still choose to replay if you want). For instance, I cannot for the life of me get the music act that's associated with "FALMO".
jihadjihad|11 months ago
moomin|11 months ago
nisse72|11 months ago
nazgul17|11 months ago
LtWorf|11 months ago
I am the maintainer of parolottero, another word game (I made it to be used on plasma-mobile) and finding good word lists is not easy at all.
I have a decent one for italian but not for english. Which one are you using?
Retr0id|11 months ago
stephantul|11 months ago
pnm45678|11 months ago
hn111|11 months ago
IronRod|11 months ago
soneca|11 months ago
unknown|11 months ago
[deleted]
frankdenbow|11 months ago
jonplackett|11 months ago
Edit; oh ok I get it now..
It could be fun but now I know what to do it’s not very challenging. The speed is more determined by the speed I can type that the words. Maybe one letter longer?
wordglyph|11 months ago
[deleted]
wrsh07|11 months ago
So giving a sandbox where there is no pressure will probably be more fun for a large subset of players
My only real complaint: please include a puzzle version number in the auto copied share link so that if I solve yesterday's you know that's different from you solving today's
Incidentally you could probably let people try historic puzzles from the link if you wanted (compete on that one vs play today's), that would be a nice wordle feature
^ I think the humans make games podcast
tuukkah|11 months ago
fl4tul4|11 months ago
massive-fail|11 months ago
alkonaut|11 months ago
But it also feels like one of these things where a ChatGPT could help you create the game data very easily. It excels as these things like "give me 1000 categories of 6 letter words grouped with 5 in each category". That would have been a chore, but now it's just easy. Not sure if that's what you did here already.
tlh|11 months ago
derdi|11 months ago
Managing accounts is a huge headache both for yourself and for your users. It's a bunch of code and responsibility for you to manage people's private data securely. It's one more password to manage for your users. You could just use cookies to track daily progress, like catfishing.net does. So what if that doesn't let me have my data available across browsers? It's just a game, tracking progress does not matter that much.
kdamica|11 months ago
mkate|11 months ago
wordglyph|11 months ago
[deleted]
kylecazar|11 months ago
As others have mentioned categories could probably have broader/non-US content but that's easy. The site/format itself is great.
unknown|11 months ago
[deleted]
nrjames|11 months ago
https://www.gorillasuit.io/
Edit: coming up with a reasonable algorithm for scoring is far more difficult than it looks. I guess most of the word games floating around don't have scoring for a reason.
wordglyph|11 months ago
[deleted]
y-curious|11 months ago
1000100_1000101|11 months ago
At some point I just moved on, and solved the next word, Chess, in like 2 seconds. The results claimed I spent a whole pile of time on Chess, since it has no idea which result I'm thinking of solving (though all the wrong guesses for Catan should have been a clue that the time should have gone towards Catan.)
I'm not sure the per-word time values are useful if they can't be trusted to be accurate.
tczMUFlmoNk|11 months ago
genezeta|11 months ago
I know, who cares, only three people in the planet use Firefox on Android. But if you want to know anyway...
The problem is the sizes are not adjusted correctly and so the fixed header/upper part overlaps the scrambled word list, almost completely hiding the first word. You can, through some tricky scrolling, manage to see it and then solve it. But it's tricky. And ugly.
MrJohz|11 months ago
windowshopping|11 months ago
samg19|11 months ago
jpjoi|11 months ago
mcintyre1994|11 months ago
ascorbic|11 months ago
- let me use keyboard input - don't include proper nouns! I did't get catan because I wasn't expecting that - show the answers at the end. Still didn't get catan after, and anagram solvers didn't find it. It was only when I came here that I saw the answer
blaix|10 months ago
div3rs3|11 months ago
Only improvement ideas I have are for a smoother start for new players:
1. Let the user start the game themselves so that they have a chance to read the rules without a stressful first impression.
2. Use a different label text than "Build your word here" as it sounds like a drag and drop target rather than an output.
niccl|11 months ago
pnm45678|11 months ago
unknown|11 months ago
[deleted]
mottaquikarim|11 months ago
Just visited and turns out some people still play!
https://playfreestyle.co/new
unknown|11 months ago
[deleted]
hn8726|11 months ago
whiterook6|11 months ago
unknown|11 months ago
[deleted]
maest|11 months ago
All American teams, so I got very few of them / care very little about them.
karpatic|11 months ago
gizajob|11 months ago
sdotdev|10 months ago
I think adding a theme to all the words like food, names or something random like that could make it more fun. It could also make it easier to there's that too. Nice game though
eps|11 months ago
rcyeh|11 months ago
rao-d|11 months ago
chester195|11 months ago
SPOILER BELOW
Took a few games to notice but one minor issue is that in each game the pattern for each row is the same, e.g 3rd row is 2,4,1,3,5. Randomising this would make it better.
greybox|11 months ago
#1 (1:02) #2 (0:43) #3 (0:29) #4 (0:43) #5 (0:32)
https://www.whatsit.today/
thecmrfrd|11 months ago
noelpotnic|11 months ago
#5 (0:46) #2 (0:04) #4 (0:09) #1 (0:21) #3 (0:06)
https://www.whatsit.today/
carmela219|11 months ago
#1 (0:05) #2 (0:04) #3 (0:05) #4 (0:04) #5 (0:05)
https://www.whatsit.today/
12907835202|11 months ago
#5 (1:18) #3 (0:04) #4 (0:46) #1 (0:27) #2 (0:09)
https://www.whatsit.today/
MattSayar|11 months ago
mkate|11 months ago
pnm45678|11 months ago
mkate|11 months ago
realxrobau|10 months ago
stevage|11 months ago
The icons at the start and end of each row were distracting and confusing.
glitchc|11 months ago
bbayer|11 months ago
willf|11 months ago
kevinventullo|11 months ago
theyinwhy|11 months ago
dybber|11 months ago
alanbernstein|11 months ago
electromech|11 months ago
n-gauge|11 months ago
cgomez|11 months ago
Tried four puzzles and all were done in 15 seconds.
pure-developer|11 months ago
anonu|11 months ago
Alifatisk|11 months ago
angry_moose|11 months ago
unknown|11 months ago
[deleted]
tlarkworthy|11 months ago
pope_meat|11 months ago
Your mom liked the game I played with her too.
Got em.
dr_|11 months ago
bilater|11 months ago
snozolli|11 months ago
Hackbraten|11 months ago
vladnedelcu|11 months ago
hirako2000|11 months ago
UI is splendid.
1123581321|11 months ago
andoando|11 months ago
upmostly|11 months ago
joshdavham|11 months ago
admiralrohan|11 months ago
markx2|11 months ago
I block all such tracking, so thanks for allowing me to play without that tracking.
I do realise that such blocking affects your stats so if you could devise a way to track without using an external service that would be great.
unknown|11 months ago
[deleted]
ulfw|11 months ago
nkrisc|11 months ago
megadata|11 months ago
I don't know US sport teams.
youaskiansjjd|11 months ago
spicybright|11 months ago
mkate|11 months ago
ucirello|11 months ago
coldtrait|11 months ago
ShamilDibirov|11 months ago
whimsicalism|11 months ago
iandanforth|11 months ago
mkate|11 months ago
ms7892|11 months ago
bhtru|11 months ago
What dictionary are you using OP?
edit: IT'S CATAN.
Smh
pnm45678|11 months ago
angry_moose|11 months ago
https://www.merriam-webster.com/dictionary/ladel
https://www.dictionary.com/browse/ladel
https://www.collinsdictionary.com/us/spellcheck/english?q=la...
OED has it as an incorrect/unusual variant:
https://www.oed.com/search/dictionary/?scope=Entries&q=ladel
It's misspelled constantly on the internet, but "ladle" is the correct spelling.
mrinterweb|11 months ago
angry_moose|11 months ago
https://en.wikipedia.org/wiki/Atlanta_Hawks https://en.wikipedia.org/wiki/Detroit_Lions https://en.wikipedia.org/wiki/San_Antonio_Spurs
Previous puzzles don't have many plurals, but its the correct choice for this puzzle.
r0fl|11 months ago
Spurs Hawks Kings Pawns
jxjnskkzxxhx|11 months ago
mkate|11 months ago
cgomez|11 months ago
uptownfunk|11 months ago
rco8786|11 months ago
bbstats|11 months ago
card_zero|11 months ago
GilbertErik|11 months ago
unknown|11 months ago
[deleted]
danhau|11 months ago
zoklet-enjoyer|11 months ago
whacko_quacko|11 months ago
wileydragonfly|11 months ago
bkvvldmr|11 months ago
ph4evers|11 months ago
nvr219|11 months ago
astura|11 months ago
mouse_|11 months ago
i feel smug
curtisszmania|11 months ago
[deleted]
IronCoder1|11 months ago
[deleted]
Alfonrock|11 months ago
[deleted]
Alfonrock|11 months ago
[deleted]
zTgx|11 months ago
[deleted]
wordglyph|11 months ago
[deleted]
nabeards|11 months ago