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Y444 | 11 months ago
- Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards.
- Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules.
- There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity.
- It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work.
- Consider showing rules for first time users before staring the puzzle.
- Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
FlamingMoe|11 months ago
binarymax|11 months ago
zamadatix|10 months ago
tchock23|10 months ago
fiddlerwoaroof|11 months ago
oliwary|11 months ago
I think that would not work here as there are though as there are not enough combinations. I quite like this one though, combining the unscramble mechanic with a category. A bit like a combination of connections and waffle.
For the "play again" issue, in my latest game https://spaceword.org I made it an open-ended puzzle, where there is no correct answer, so people can keep improving as long as they want.
wordglyph|11 months ago
xyst|11 months ago
Another note I had is: keep the words to a specific category rather than a broad category.
For example: the today’s puzzle of “professional sports teams” had 4/5 of the teams from the NBA. The 5th answer was either the Detroit “Lions” (a professional _American football_ team) or more likely the London “Lions” (a _British_ professional basketball team).
HenryBemis|11 months ago
ugh123|11 months ago
What if i'm handing it to a friend/spouse to play to beat my time?
>Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
That just sounds like your idea for a different type of game. I like his current idea for this game.
Y444|11 months ago
I generally find it more effective to improve the parts that concern most of the audience, like the timer that is seen by every player. The pass-and-play use case is valid but seems pretty rare.
>That just sounds like your idea for a different type of game. I like his current idea for this game.
Yes, it’s a part of giving feedback, the author might not like any of my comments and is free to ignore them, it’s their game. But why do _you_ seem so irritated about it?
unknown|11 months ago
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scottmf|11 months ago
then that works better with his suggestion for a timer rather than a countdown
you could retain a challenge aspect by showing average time to solve (or your result compared to others; “You did better than 94% of people!” etc)
huijzer|11 months ago
As a European who on a typical day uses/watched/reads more English than my native language, I agree. Except sports teams and other more locally phenomena. Those are the worst.
doublerabbit|11 months ago
Getting the answer wrong when trying to spell the correct answer in British English spelling ruins the game.
aardshark|11 months ago
JKCalhoun|11 months ago
Y444|11 months ago
accrual|11 months ago
Anon4Now|11 months ago
You've essentially described the Jumble puzzle, which appeared in daily newspapers. It's been around since 1954, but I'm not surprised to see it reinvented since few people get a daily newspaper anymore.
https://en.wikipedia.org/wiki/Jumble
2muchcoffeeman|11 months ago
You can complete this by just starting words with the letters available of which there are only so many combinations.
aerhardt|11 months ago
ohnoabigshark|11 months ago
SalmoShalazar|11 months ago
megadata|11 months ago
The world has sadly changed a lot in recent months.
bdhcuidbebe|11 months ago
redbell|11 months ago
Ads aside, I'm curious to know what you think would be a good monetizing strategy for this kind of games (simple, online): subscriptions, sponsorship, donations..?
Y444|11 months ago
Sponsorships and/or donations would be a nice “beer money” bonus.
Subscriptions are PITA and too much hassle unless you’re doing them via some third party and they won’t bring a good amount of money at the “online daily puzzle in a browser” scale.
There are more exotic ways like licensing your puzzles to other sites, like online newspaper puzzle pages, Puzzmo is going in this direction IIRC.
slig|11 months ago
Y444|11 months ago
4887d30omd8|11 months ago
Y444|11 months ago
I know nothing about formal game design education sorry.
bagels|11 months ago
cognomano|11 months ago
bahmboo|11 months ago
Kuyawa|11 months ago
wordglyph|11 months ago
[deleted]
coldtrait|11 months ago
unknown|11 months ago
[deleted]
doctorpangloss|11 months ago
Nobody needs rules for this game.