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juliendorra | 11 months ago
So really the capacitive screen drove the interactions. Input first, just like the mouse on Macintosh or the stylus on Newton, everything then flows from there.
On the web browser, I disagree with you (sorry!), the killer app of the iPhone was that Safari was the same Safari, with the same capacity and rendering, than on desktop.
It was completely new. Yes, you had to double tap on complex, non responsive websites, but every single (non-flash) site would render the same.
My 640x480 HTC Universal with a plastic keyboard felt antiquated compared to the 320x480 iPhone, especially starting with the 3GS
Lammy|11 months ago
There was lots of speculation about this starting in 2002 when “Inkwell” handwriting recognition showed up in Mac OS X Jagwire:
https://en.wikipedia.org/wiki/Inkwell_(Macintosh)
https://www.macworld.com/article/155597/wacom.html
https://www.oreilly.com/library/view/mac-os-x/0596004605/ch0...
And related patent filings go as far back as 2000: https://patents.google.com/patent/US7564995B1/en
cyberax|11 months ago
Opera Mobile existed at that time, though.
juliendorra|11 months ago
As the iPhone OS was Mac OS at its core, Safari was exactly the same engines, and that was a quite novel and enticing promise: the real web in your pocket (minus proprietary plugins like Flash)
amarshall|11 months ago
I suppose GP’s point is that the vast majority of websites in 2008 were “desktop”-only.
jbverschoor|11 months ago
Also tapping links was very easy