1. scattered throughout the level are flagpoles with two-letter names on the flag
2. you are given a list of numeric coordinates which are locations to a subset of the flagpoles, in the format (map section)(xx.xx)(yy.yy), as well that of as your starting point
3. the objective is to navigate to those coordinates to record the two-letter names of those flags. A UI will open when you walk up to each flag asking if you want to fill in the answer.
4. you are given a map with the corresponding xy grids delineated, place the mini flags according to the given coordinates to help locate yourself on the map. (remember that your starting coordinate is given to you as well)
5. the game ends when you have filled out all of the coordinates' corresponding two-letter names, at which point the correct answer will be revealed for you to compare.
At least in the desert map, the "paths" drawn on the map seem meaningless (not visible in the world). I found my first flag simply by going in the right heading (after correcting for magnetic deviation) and going the expected distance (60 steps per 100 meters, I assume). I'm not sure that's how you're supposed to do land nav IRL...
Also, there are decoy flags that aren't on the list.
Edit: In the "forest" map the paths make sense but I'm pretty sure the map or flag coordinates are slighly off (with a flag being on a different side of a path than indicated by the coordinates).
On a side note, I feel like this could be recreated as a Minecraft mod, it already has procedural terrain, the waypoints can be placed procedurally as well, and the maps can be generated from height data automatically.
I didn't know the objective, so I created my own simple one: get to the lake because I'm thirsty. Then I created another one: get back to where I started so I can bring water to my injured companion.
Back when I was in the army the objective when doing individual land nav was: go hide in the woods until around the time to go back. Of course there was a bit of walking because we never started and ended at the same place so you had to have some familiarity with finding your way in the woods. Once in a while they would go out and change the point numbers around, usually when it was an actual test, so you had to know actual land navigation skills if you didn't want remedial training on the weekends.
The last land nav course I ever did was in the reserves and in the mountains. Instead of traipsing through the underbrush I just followed the fire breaks and occasionally took azimuths off surrounding mountain peaks and only missed one point because I didn't feel like hiking up the steep hill it was on top of.
Not too sure I see the value in online land nav but I also learned it before GPS was really a thing.
See Catching Features (first released around 2006) for the orienteering version of this. It still has weekly competitions with up to 100 or so regulars playing.
As another commenter suggested, orienteering is great as a sport/running variation of this. Orienteers are some of the brightest and fittest people I know.
Orienteering is a fantastic sport. I've been doing it my entire life.
The orienteers I've known have been some of the brightest and fittest people I've ever met (going to Cambridge, Oxford), doing all sorts of interesting things, and are some of the best runners you can find. One of my closest orienteering friends was disappointed in running sub-2:40 in his first marathon.
This looks really cool. But I'm stuck on understanding the setup. I spawn at a known point defined as 32QAU04710542. I have a list of "given" points that I'm trying to reach, all beginning with 32QAU0 and then ranging from 3500715 to 5790531. And I have a map.
I assume I'm supposed to locate these points, including the known point, on the map. And I'm hoping the names of the points will help me do that. But I don't know what they mean or how to find them on the map.
I did the Duke of Edinburgh bronze silver and gold when I was a kid, back before smart phones. Only one person on the team could reliably navigate, and he was mostly just basing his assessment on our position using compass and tree line.
They taught us to triangulate using pencil and ruler, but no one has time for that when it's starting to get dark.
> They taught us to triangulate using pencil and ruler, but no one has time for that when it's starting to get dark.
I was a military land nav instructor (although not for the US military) and this was one of our biggest challenges, especially once smart phones become common. People would consider position fixing to be an unbearable waste of time and would inevitably waste hours of time and effort because of it.
All I've done so far is read guax's link on the coordinate system, but I think the intended workflow goes like this:
1. Plot the point where you currently are on the map.
2. Flag that point; you only get two Grease Pencil Points, but you need to remember this forever.
3. Plot the point you want to get to. Flag that one too. (You'll need to clear the grease pencil in order to do this. Flag your location before you do.)
4. Set Point 1 to location and Point 2 to destination. Open the protractor and read the azimuth from Point 1 to Point 2. This is based on Grid North.
5. Apply the adjustment between Grid North and Magnetic North.
6. Use your compass to orient yourself along the correct azimuth. The compass uses Magnetic North. You had to make all the measurements with your fat, stubby fingers, so hope they were accurate.
7. Start walking, tracking the distance you've gone.
8. Encounter obstacles.
9. Step off the track.
10. Wander into the wilderness and starve.
(You also get a notepad; I assume the notepad is there to give you some hope of recovering if you plan out the path around an obstacle carefully.)
I'm surprised they give you the option to move forward deterministically; that's not actually a thing that humans operating outside can do.
Very cool. I did a few points, I will be using this to brush up on my land nav. The hardest part of land nav for me when I was in the infantry was pace count and maintaining my azimuth while moving, this makes those both super simple, but a very neat game, thanks for sharing.
xeonmc|10 months ago
1. scattered throughout the level are flagpoles with two-letter names on the flag
2. you are given a list of numeric coordinates which are locations to a subset of the flagpoles, in the format (map section)(xx.xx)(yy.yy), as well that of as your starting point
3. the objective is to navigate to those coordinates to record the two-letter names of those flags. A UI will open when you walk up to each flag asking if you want to fill in the answer.
4. you are given a map with the corresponding xy grids delineated, place the mini flags according to the given coordinates to help locate yourself on the map. (remember that your starting coordinate is given to you as well)
5. the game ends when you have filled out all of the coordinates' corresponding two-letter names, at which point the correct answer will be revealed for you to compare.
tgsovlerkhgsel|10 months ago
Also, there are decoy flags that aren't on the list.
Edit: In the "forest" map the paths make sense but I'm pretty sure the map or flag coordinates are slighly off (with a flag being on a different side of a path than indicated by the coordinates).
xeonmc|10 months ago
sdkgames|10 months ago
By the way you can run the games locally. Just download all files.
For the forest game you would have a local directory:
then just run the following in the directory [1] https://www.youtube.com/watch?v=a74KM792gbogonzalohm|10 months ago
teeray|10 months ago
UncleEntity|10 months ago
The last land nav course I ever did was in the reserves and in the mountains. Instead of traipsing through the underbrush I just followed the fire breaks and occasionally took azimuths off surrounding mountain peaks and only missed one point because I didn't feel like hiking up the steep hill it was on top of.
Not too sure I see the value in online land nav but I also learned it before GPS was really a thing.
NikkiA|10 months ago
dgimla20|10 months ago
As another commenter suggested, orienteering is great as a sport/running variation of this. Orienteers are some of the brightest and fittest people I know.
polyvisual|10 months ago
usarmy.jble.tradoc.mbx.eustis-tboc-dtl-helpdesk@mail.mil
closewith|10 months ago
jble (Joint Base Langley-Eustis)
tradoc (Training and Doctrine Command)
mbx (mailbox)
eustis (Fort Eustis)
tboc (Training Brain Operations Center)
dtl (Data Transmission Lab)
helpdesk (help desk)
mail (mail)
mil (military domain)
Tells you everything you need to know.
jsvaughan|10 months ago
dgimla20|10 months ago
The orienteers I've known have been some of the brightest and fittest people I've ever met (going to Cambridge, Oxford), doing all sorts of interesting things, and are some of the best runners you can find. One of my closest orienteering friends was disappointed in running sub-2:40 in his first marathon.
closewith|10 months ago
thaumasiotes|10 months ago
I assume I'm supposed to locate these points, including the known point, on the map. And I'm hoping the names of the points will help me do that. But I don't know what they mean or how to find them on the map.
guax|10 months ago
the coordinates seem to be https://en.wikipedia.org/wiki/Military_Grid_Reference_System
tetris11|10 months ago
They taught us to triangulate using pencil and ruler, but no one has time for that when it's starting to get dark.
closewith|10 months ago
I was a military land nav instructor (although not for the US military) and this was one of our biggest challenges, especially once smart phones become common. People would consider position fixing to be an unbearable waste of time and would inevitably waste hours of time and effort because of it.
domatic1|10 months ago
thaumasiotes|10 months ago
1. Plot the point where you currently are on the map.
2. Flag that point; you only get two Grease Pencil Points, but you need to remember this forever.
3. Plot the point you want to get to. Flag that one too. (You'll need to clear the grease pencil in order to do this. Flag your location before you do.)
4. Set Point 1 to location and Point 2 to destination. Open the protractor and read the azimuth from Point 1 to Point 2. This is based on Grid North.
5. Apply the adjustment between Grid North and Magnetic North.
6. Use your compass to orient yourself along the correct azimuth. The compass uses Magnetic North. You had to make all the measurements with your fat, stubby fingers, so hope they were accurate.
7. Start walking, tracking the distance you've gone.
8. Encounter obstacles.
9. Step off the track.
10. Wander into the wilderness and starve.
(You also get a notepad; I assume the notepad is there to give you some hope of recovering if you plan out the path around an obstacle carefully.)
I'm surprised they give you the option to move forward deterministically; that's not actually a thing that humans operating outside can do.
gonzoflip|10 months ago
tgsovlerkhgsel|10 months ago
Edit: And if you resize your browser window mid game without playing fullscreen, the flags placed on the map move.
tgsovlerkhgsel|10 months ago
guax|10 months ago
mdaniel|10 months ago
> You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression.
Seems like an easy fix and it's not exactly like that information requires 3l33t skillz to find
ge96|10 months ago
I like the skybox of the desert and the cricket sound
CSMastermind|10 months ago