(no title)
kriper
|
10 months ago
I don't really understand how you would write a game server using this tech. Lets say you need to simulate physics, pathfinding, animation etc on server. How one would integrate all of this? In regular world you just use unreal/unity headless mode that includes all of this but using spacetimedb requires ditching the game engine and reimplementing everything from scratch?
nerflad|10 months ago
janderland|10 months ago
kriper|10 months ago