top | item 43637763 (no title) cloutiertyler | 10 months ago Ah you mean like implementing UDP and supporting complex lag masking netcode before we have to? discuss order hn newest gafferongames|10 months ago If a game has no players, does it really matter if it's networked with UDP or TCP?
gafferongames|10 months ago If a game has no players, does it really matter if it's networked with UDP or TCP?
gafferongames|10 months ago