It's quite astonishing how complicated it is to draw lines in 3D graphics. As a novice it was a little unbelievable that the primitives for drawing lines was effectively limited to a solid screen-space pixel wide line. Want to draw a 2 pixel wide line? Do it yourself with triangles.
pixelesque|10 months ago
badsectoracula|10 months ago
I'm using it all the time when i want to draw lines in 3D.
(though as far as lines and OpenGL is concerned i remember reading ages ago that not even SGI's implementation had full support for everything OpenGL was supposedly able to do)