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nzzn | 10 months ago

Why are you doing numerical code in single precision? If no one in your group did a numerical analysis course at college it’s time you moved on to think about some other problem more suited to your experience set.

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olokobayusuf|10 months ago

No need to be snarky. The choice to default to FP32 is inspired by the fact that most typical use cases don't need double-precision (GPU shader languages and game engines do this all the time). This in turn allows us to vectorize code for 2x throughput compared to using FP64. We're gonna add a flag to change the default floating-point precision for devs who need extra precision.

See docs: https://docs.fxn.ai/predictors/requirements#floating-point-v...