(no title)
jms55 | 10 months ago
Programming the shaders themselves are pretty simple imo, they're just pure functions that return color data or triangle positions. The syntax might be a little different than you're used to depending on the shader language, but it should be easy enough to pick up in a day.
If you want to write compute shaders for computation, then it gets a lot more tricky and you need to spend some time learning about memory accesses, the underlying hardware, and profiling.
No comments yet.