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rand0m4r | 10 months ago
I've been seeing more comments like yours saying GLSL is a dead end, and it’s making me question whether I should keep learning it.
But at the same time, it’s still very accessible, well-documented, and used in OpenGL demos and educational content. Would you say there's still a case for GLSL in hobby projects, demoscene work, or rapid prototyping? Or is it really time to move on even in those contexts?
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