(no title)
GeorgeHaldane | 10 months ago
As far as differences go:
Microprofile:
- frame-based
- needs a build system
- memory usage starts at 2 MB per thread
- runs 2 threads of its own
- provides system-specific info
- good support for GPU workloads
- provides live view
- seems like a good choice for gamedev / rendering
utl::profiler: - no specific pipeline
- single include
- memory usage starts at approx. nothing and would likely stay in kilobytes
- doesn't run any additional threads
- fully portable, nothing platform specific whatsoever, just standard C++
- doesn't provide system-specific info, just pure timings
- seems like a good choice for small projects or embedded (since the only thing it needs is a C++ compiler)
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