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vvern | 10 months ago
I want it to be easier to have more crates. The overhead of converting a module tree into a new crate is high. Modules get to have hierarchy, but crates end up being flat. Some of this is a direct result of the flat crate namespace.
A lot of the toil ends up coming from the need to muck with toml files and the fact that rust-analyzer can’t do it for me. I want to have refactoring tools to turn module trees into crates easily.
I feel like when I want to do that, I have to play this game of copying files then playing whack-a-mole until I get all the dependencies right. I wish dependencies were expressed in the code files themselves a la go. I think go did a really nice job with the packaging and dependency structure. It’s what I miss most.
movpasd|10 months ago
For example, classical object-oriented programming uses classes both as an encapsulation boundary (where invariants are maintained and information is hidden) and a data boundary, whereas in Rust these are separated into the module system and structs separately. This allows for complex invariants cutting across types, whereas a private member of a class can only ever be accessed within that class, including by its siblings within a module.
Another example is the trait object (dyn Trait), which allows the client of a trait to decide whether dynamic dispatch is necessary, instead of baking it into the specification of the type with virtual functions.
Notice also the compositionality: if you do want to mandate dynamic dispatch, you can use the module system to either only ever issue trait objects, or opaquely hide one in a struct. So there is no loss of expressivity.
steveklabnik|10 months ago
Rust's users find the module system even more difficult than the borrow checker. I've tried to figure out why, and figure out how to explain it better, for years now. Never really cracked that nut. The modules chapter of TRPL is historically the least liked, even though I re-wrote it many times. I wonder if they've tried again lately, I should look into that.
> Another example is the trait object (dyn Trait), which allows the client of a trait to decide whether dynamic dispatch is necessary, instead of baking it into the specification of the type with virtual functions.
Here I'd disagree: this is separating the two features cleanly. Baking it into the type means you only get one choice. This is also how you can implement traits on foreign types so easily, which matters a lot.
mamcx|10 months ago
It also have solved the problem where you ended doing a lot of `public` not because the logic dictated it, but as only way to share across crates.
It should have been all modules (even main.rs with mandatory `lib.rs` or whatever) and `crate` should have been a re-exported interface.
vvern|10 months ago