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TheNewAndy | 10 months ago
I think I had one objective C file in there for calling a library function I needed, but otherwise I just wrote C code.
TheNewAndy | 10 months ago
I think I had one objective C file in there for calling a library function I needed, but otherwise I just wrote C code.
JKCalhoun|10 months ago
radiator|10 months ago
lpribis|10 months ago
beeflet|10 months ago
TheNewAndy|10 months ago
SDL2 has input stuff built in, so that is easy.
I didn't need networking for my game, so I didn't have it, but networking is not particularly difficult to do cross platform (I'm assuming iOS lets you just use the "normal" sockets API?)
I also used SDL2 for the sound stuff, which was mostly playing back prerecorded things, but also a little bit of stuff synthesized on the fly.
flohofwoe|10 months ago
But SDL3's has its own 3D API now which (I assume) wraps Metal on iOS.
hyperbrainer|10 months ago
lupyro|10 months ago
deadbabe|10 months ago