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zenkey | 10 months ago

After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

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cheschire|10 months ago

If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.

blensor|10 months ago

I am rooting for Godot here because it has a human readable scene file format.

So when you have an AI agent modifying your project you can actually understand what it did, vs. the unity yaml based format that is mostly unreadable.

KronisLV|10 months ago

The JetBrains Rider IDE also works pretty well with Unity.

Wonder if their Junie tool will support C# soon, the current features for other languages are already cool: https://www.jetbrains.com/junie/

(I got access to it cause I have the all products pack, pretty good so far)

LarsDu88|10 months ago

The problem with Unity is not their marketshare of game developers (which they have in spades), but rather their market share of ads which they completely missed out on.

Game developers don't bring nearly as much revenue as ad serving, which is a sad commentary on the reality of software development and the state of of the games industry.

croes|10 months ago

The market for bad games?

It’s not the brush that makes the artist.