One of the most brilliant uses of HTML5 I've ever seen. The technique he used to build this is beyond my comprehension at this point, but I'd certainly love to dive into his code (which is available publicly on Github) and figure it all out!
Related, GBA.js is a project a friend of mine has been working on to make a GameBoy Advance emulator in pure Javascript. A WIP version is running at http://endrift.com/gbajs/index.html but there's a lot of bugs and compatibility is far from perfect. Source code is all on GitHub at https://github.com/jpfau/gbajs/
ahahahaha, I'm working on my own GBA emulator in JS too. It seems I might have started a trend, since I've been working on https://github.com/grantgalitz/IodineGBA for a bit now.
Has anyone suceeded in running it in any browser on any smartphone? It seems to fail on Windows Phone's IE. However, it works perfectly in few desktop browsers (including IE9), I've tried.
Anyway it seemes, that gameboy game format could be used as some kind of lightweight format for cross-platform browser games. It could enable publishing small browser games without giving away js sources or using third-party plug-ins.
Works fine (not at full frame rate, but playable) on an iPad 3. No sound of course. The Audio APIs still aren't just there yet for dynamically generated audio.
I'm not that familiar with html5/js, but I am curious if it is viable to develop games for it old-school. What I mean by that is having a framebuffer and direct per pixel control. Is this what people do?
Because on the physical Gameboy the B is on the left and A is on the right but then again the DPad is on the left and the buttons are on the right and I use my thumbs instead of fingers so I'm not sure copying the physical layout for just this one particular thing improves the experience any.
[+] [-] _frog|13 years ago|reply
[+] [-] grantgegalitz|13 years ago|reply
[+] [-] SoapSeller|13 years ago|reply
[+] [-] DiabloD3|13 years ago|reply
[+] [-] grantgegalitz|13 years ago|reply
[+] [-] mbel|13 years ago|reply
Anyway it seemes, that gameboy game format could be used as some kind of lightweight format for cross-platform browser games. It could enable publishing small browser games without giving away js sources or using third-party plug-ins.
[+] [-] pilif|13 years ago|reply
[+] [-] Keyframe|13 years ago|reply
[+] [-] TazeTSchnitzel|13 years ago|reply
[+] [-] makmanalp|13 years ago|reply
Maybe needs a canvas update :)
[+] [-] duqee|13 years ago|reply
[+] [-] jasonkostempski|13 years ago|reply
[+] [-] Aloush89|13 years ago|reply
[+] [-] pmarin|13 years ago|reply
Study of the techniques for emulation programming: http://www.scribd.com/doc/94546/Study-of-the-techniques-for-...
[+] [-] modarts|13 years ago|reply
[+] [-] huhhhuhh|13 years ago|reply
[+] [-] grantgegalitz|13 years ago|reply
[+] [-] pimentel|13 years ago|reply
[+] [-] TazeTSchnitzel|13 years ago|reply
[+] [-] BaconJuice|13 years ago|reply
[+] [-] rsanchez1|13 years ago|reply
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