The D language basically does that. You can write D programs that evaluate D code at compile time to generate strings of new D code which you can then basically compile-time eval into your code as needed. Combined with the extremely powerful compile-time reflection capabilities of D it's the closest thing I've seen to Lisp metaprogramming outside of that family of languages and it's easier to read than Rust macros or C++ template metaprogramming.
TOGoS|10 months ago
The only reason I didn't write more stuff in D was that the stack traces from my programs were pretty much useless. Maybe I was supposed to set a --better-stack-traces flag when I compiled it or something idk.
[1] One of the algorithms used by https://github.com/TOGoS/PicGrid
AdieuToLogic|10 months ago
Scala gets pretty close to LISP-level of metaprogramming support between its intrinsic support for macros[0] (not to be confused with the C/C++ preprocessor of the same name), the Scalameta project[1], and libraries such as Shapeless[2].
Not comparing Scala to D, just identifying a language with similar functionality.
0 - https://docs.scala-lang.org/scala3/reference/metaprogramming...
1 - https://scalameta.org/
2 - https://github.com/milessabin/shapeless
sfpotter|10 months ago
lenkite|10 months ago
neonsunset|10 months ago
That's one of the craziest things I've heard here. These two languages sit at opposite ends of abstraction.