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kennysmoothx | 10 months ago

This is literally like Factorio.

If your Factory uses too much power, theres not enough energy to run the power plants generation, which decreases your power production. Death spiraling until theres no power.

You have to disconnect the factory, and independently power your power plants back up until you have enough energy production to connect your factory up again.

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shagie|10 months ago

Capacitor circuit network warning for alarm for "main grid is drawing on this bank - bad things may happen if capacity is not increased."

Another "trick" is those burner inserters are black start capable. They can pick up fuel and feed themselves to keep running without an electrical network.

I also tend to put Schmitt triggers in low priority areas. They've got a battery on the main grid next to them and if the battery drops below 50% power they remain off until it goes back above 75% power.

tux3|10 months ago

Can't wait for a Factorio mod that simulates the grid frequency and damages equipment when it drifts too far!

LorenPechtel|10 months ago

That's a mod, not stock. It does two things: feeds the inserter from either end (something I think should be stock--it's a machine that grabs things, why can't it grab fuel it can reach??) and provides a trickle of power to unpowered ones (nice from a standpoint of not having to fuel them when you put them down, but it also adds blackstart capability.

As for 50%/75% triggers--the game doesn't model start/stop problems, only fancy circuit setups would give a hoot about being fed by flickering power. (But as a human....I was out adding to a big accumulator bank at twilight. Far away the bugs had a base close enough to my laser turrets that they kept attacking. The sun was powering my base but didn't have enough for the turrets. The whole bank would flicker for every bug. Usually the electrical indicator on the accumulators is a good thing.)

eddd-ddde|10 months ago

In my server I hooked up a sound alarm to a set of capacitors. Too low of a charge indicates higher power consumption than production, allowing you to unplug certain low priority loads. I also have some emergency coal generators ready to go at the flick of a switch if needed.

Man I need to go play some more.

somat|10 months ago

Same with Satifactory, The larger powerplants need a lot of energy for their infrastructure to run and an overload will trip breakers and shut the whole grid down, a naively designed grid death spirals very easy. My factory was needing increasingly complicated black start systems so I started putting the powerplant infrastructure on a self contained islands. something a factory overload would not trip, it was something like one coal power plant can run the machinery needed for itself and 8 grid power plants.

worldsayshi|10 months ago

Thinking about this makes me wonder how all real world power plants aren't designed to survive a grid outage? Why would you ever need to black start a real power plant? Like, can't you design it so that it disengages from the grid rather than shutting down in a catastrophic outage like this? Or make it only take on a fraction of the load or something?

manbitesdog|10 months ago

I've been thinking EXACTLY this while listening to FM radio for the last 7 hours (we didn't even have phone line)

baq|10 months ago

They should allow you to build automatic rate-of-change-of-power-generation breakers...

abdullahkhalids|10 months ago

Factorio has logic circuits which allow you to do this.