What I took away from this story is that I forget that there are ecosystems outside the Apple App Store. I’ve become so accustomed to thinking of releasing on Apple first that I didn’t even know you could make money through Teams addons.
Other ecosystems are smaller (probably nothing has more consumers than the two major app stores) but often much higher intent. The same person who you have to coax into paying $1 for an iOS app won’t bat an eye at a productivity tool that costs $20/mo.
So while the platform has less reach the lower competition and higher RPUs make them great. If I were still making games I’d be looking at Steam before iOS, for instance.
>What I took away from this story is that I forget that there are ecosystems outside the Apple App Store.
Which is very limiting considering that the Apple ecosystem, other than for phones, is the smallest one. A lot of software companies don't even target Apple at all because it's not worth it.
mattmaroon|10 months ago
So while the platform has less reach the lower competition and higher RPUs make them great. If I were still making games I’d be looking at Steam before iOS, for instance.
sochix|10 months ago
xyst|10 months ago
Slack addons or plugins used to be a good example before it was acquired by Salesforce.
em-bee|10 months ago
Suppafly|10 months ago
Which is very limiting considering that the Apple ecosystem, other than for phones, is the smallest one. A lot of software companies don't even target Apple at all because it's not worth it.