I built a pixel art editor after playing Octopath Traveler II
115 points| Kobayashiii | 10 months ago
I plan to add frame-by-frame animation support in the next version.
You're welcome to try it out and share your thoughts! If you like the project, a on GitHub would mean a lot to me.
Live demo: https://ayanamiii.netlify.app/
GitHub: https://github.com/KamiC6238/ayanami
roflcopter69|10 months ago
To anyone looking for a more feature packed pixel art editor, I highly recommend https://github.com/Orama-Interactive/Pixelorama which is free and made with Godot. I recently switch to Pixelorama coming from Aseprite because imo the development for the latter got a bit stale over the years while Pixelorama really seems to have a lot of momentum and community behind it. Also, Pixelorama being made with Godot is something I really love to see!
charlie-83|10 months ago
Kobayashiii|10 months ago
tccuuchffhfu|10 months ago
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thih9|10 months ago
https://ayanamiii.netlify.app/
https://github.com/KamiC6238/ayanami
Looks great, congrats!
Kobayashiii|10 months ago
PeterHolzwarth|10 months ago
3036e4|10 months ago
Runs in DOSBox (i.e. runs everywhere and can be expected to keep working).
And of course also the open sourced A**desk Animator on various platforms (but I run that in DOSBox as well... great for doodling on the phone).
https://github.com/AnimatorPro
_mlbt|10 months ago
https://computerhistory.org/blog/electronic-arts-deluxepaint...
roskelld|10 months ago
teddyh|10 months ago
Jzush|10 months ago
egometry|9 months ago
zem|10 months ago
ekianjo|10 months ago
prashnts|10 months ago
A quick enhancement you can add, which will help mobile users, is adding appropriate touch specifiers to the element. Currently I am unable to drag the pen to draw -- the whole page moves. By fixing that, I should also be able to use my Apple Pencil.
Specifically, this page describes it better: https://developer.mozilla.org/en-US/docs/Web/CSS/touch-actio...
Kobayashiii|10 months ago
sabslikesobs|10 months ago
I draw "pixel art" in Krita with my "Flipnot Brushkit" brushes [1], which I prefer for Homestuck-style low-res painting where traditional pixel art programs kind of fail. Krita has a lot of nice power features for transforms and layering, like the batch_export plugin for exporting tons of layers at once.
[1]: https://sabslikesobs.itch.io/flip-not-brushkit-deluxe-for-kr...
somefuckingguy|10 months ago
I made something similar, albeit less stylised, a while back. It's got animation. I'm not sure it's the ideal way to do it, but have a look if you want. I describe the approach here: https://bardhovde.com/posts/miko/
Repo: https://github.com/bnhovde/miko Demo: https://mikoapp.netlify.app/
Kobayashiii|10 months ago
neuroelectron|10 months ago
I wonder if there would be any interest in something that actually is a low resolution look, maybe 640x480, where the pixels system is coded to line up to the grid instead of using aliasing. Maybe even limit it to mode-7 like effects or so on, then you can enable scanline emulation on a modern screen.
fzzzy|10 months ago
socalgal2|10 months ago
I'm curious, why use netify and not just github pages? AFAICT your app is just a static page. If so, there's no reason you need netify (which IIUC will require $$$ knock you off eventually). Is there some tutorial/LLM/template you followed that used netify? Were you planning on adding serve side features, user accounts, galleries? Just curious.
codingdave|10 months ago
What have you seen that would force people out of their free tier?
Kobayashiii|10 months ago
vunderba|10 months ago
christophilus|10 months ago
goosedragons|10 months ago
hombre_fatal|10 months ago
Also, you double-mention Octopath Traveler II which has nothing to do with this except pixels. I find it odd to try to get association points for this level of project.
kubb|10 months ago
runsonrum|10 months ago
Pixel Art Tutorial: Basics
https://www.derekyu.com/makegames/pixelart.html
I have come across other articles that are similar in context but not as cleanly laid out.
The article doesn't go into the usage of software though. I think the design work flow, within software, would be greatly helpful in the understanding of achieving a great outcome. At least in a faster manner.
I hope that helps!
onename|10 months ago
https://youtu.be/kkjfk8zjaak
The program used can be found here https://www.stef.be/dpaint/
baobun|10 months ago
ThinkBeat|10 months ago
It starts with 4 (I think) how do I add an additional 2?
Kobayashiii|10 months ago
emigre|10 months ago
shawn_w|10 months ago
Kobayashiii|10 months ago
lovegrenoble|10 months ago
Kobayashiii|10 months ago
300hoogen|10 months ago
unknown|10 months ago
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