top | item 43871530

(no title)

punpunia | 10 months ago

The game is actually quite innovative compared to the average game. The combat is turn based but it has a large dodging/parrying element akin to Sekiro. The limited consumables but being refreshed on resting at a flag(bonfire), and flask also seem directly inspired by FROMSoftware games. The ability to use your other party members when other ones die feels fresh and makes it feel like there are no "never used" party members. The aiming option in fights feels like it draws from P5. They turned the limit break mechanic into kind of a party super meter, which I'm sure has been done before but feels fresh.

The dialogue is actually humerous(which is unusual for a game), the story is mysterious and intriguing, the music is great. Interesting take that this is average or derivative and just appealing to a certain type of gamer--can't say I agree.

discuss

order

flkiwi|10 months ago

Again, I didn't say it was average and in fact went out of my way to say that I felt like it wasn't average at all but that it was perhaps less groundbreaking than the excitement for it lets on because it appears to share traits with a particular genre that has been neglected for open world games. I also didn't say "derivative" but I would note that, for every feature you're listing as innovative, you're providing an example of where the mechanic can already be found. And, from my perspective that's *perfectly fine*, but it also contextualizes the game as more of a loving homage than genuinely groundbreaking.