Show HN: I built a synthesizer based on 3D physics
512 points| humbledrone | 11 months ago |anukari.com | reply
So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos.
The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU
But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://x.com/Mick_Gordon/status/1918146487948919222
I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://anukari.com/blog/devlog
I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q
[+] [-] AaronAPU|11 months ago|reply
The landing page needs an immediate audio visual demo. Not an embedded YouTube but a videojs or similar. Low friction get the information of what it sounds and feels like immediately.
My 2 cents
[+] [-] kookamamie|11 months ago|reply
[+] [-] senbrow|11 months ago|reply
[+] [-] jahnu|11 months ago|reply
There are a few of us :)
This synth is very cool. Highly original. Kudos.
[+] [-] deng|11 months ago|reply
As a programmer and former physicist, I'm fascinated. As a musician, I'm not sure. At the moment, my feeling is that your landing page primarily addresses me as a programmer/physicist, and I'll definitely try it. But if you also want to sell this to musicians, what is really missing are more complex sound examples, like a tour of the existing presets and how you can manipulate them. There is your introduction video, but to be perfectly honest, the sounds you feature there do not really impress me. From what I can hear there, it very much sounds like the already existing physical modeling plugins, for instance AAS Chromaphone, and I already have plenty of those and they are much easier to use (also, their product page is a good example on how to sell a product to musicians). I can see of course that your VST allows me to dive much deeper into the weeds, and as a programmer/physicist I'm interested, but the musician in me is doubtful if the invested work will be worth with.
Again, this looks awesome, and I really hope you can make this into a business, so please see my critique above as encouragement.
[+] [-] deng|11 months ago|reply
[+] [-] nayuki|11 months ago|reply
https://en.wikipedia.org/wiki/Animusic , https://www.animusic.com/ , https://www.youtube.com/results?search_query=animusic , https://www.youtube.com/@julianlachniet9036/videos
[+] [-] humbledrone|11 months ago|reply
[+] [-] omneity|11 months ago|reply
I'm several videos in and totally hooked, thank you for sharing. This would be an amazing interactive music app in VR, both to perform and to record trippy music videos.
[+] [-] mjcohen|11 months ago|reply
Most of them are on youtube.
[+] [-] tarentel|11 months ago|reply
Also, even though I said I wouldn't use it, something that would be nice is a master volume, maybe I missed it. I often use VSTs standalone and being able to change the volume without messing with the preset would make it a bit easier to use.
Definitely the most interesting synth I've ever seen.
[+] [-] humbledrone|11 months ago|reply
[+] [-] airstrike|11 months ago|reply
[+] [-] humbledrone|10 months ago|reply
https://news.ycombinator.com/item?id=43901619
https://anukari.com/blog/devlog/an-appeal-to-apple
[+] [-] florilegiumson|11 months ago|reply
Although I wonder if mathematically it’s the same thing …
[+] [-] sunray2|11 months ago|reply
Remind me of Korg's Berlin branch with their Phase8 instrument: https://korg.berlin/ . Life imitates art imitates life :)
I highly support and encourage this. Is there a way I could contribute to Anukari at all (I'm a physicist by day)? These kinds of advancements are the stuff I would live for! However I should stay rooted in what's possible or helpful: I'm not sure if this is open-source for example. As long as I could help, I'm game.
[+] [-] humbledrone|11 months ago|reply
[+] [-] sitkack|11 months ago|reply
[+] [-] humbledrone|11 months ago|reply
[+] [-] akomtu|11 months ago|reply
Another idea. What if you make a circular string and attach 1 or more oscillators at random points? Same idea as above, but more symmetric. This "sound ring" instrument may produce unreal sounds.
[+] [-] humbledrone|11 months ago|reply
If your computer meets the system requirements, you could always install the free demo and build this sound ring instrument to find out! Building these kinds of weird ideas and seeing what happens is my favorite thing to do with it.
[+] [-] imhoguy|11 months ago|reply
[+] [-] ssfrr|11 months ago|reply
[+] [-] humbledrone|11 months ago|reply
Long answer: I've written a fair bit about this on my devlog. You might check out these tags:
https://anukari.com/blog/devlog/tags/gpu https://anukari.com/blog/devlog/tags/optimization
[+] [-] modeless|11 months ago|reply
Another physical audio simulation I like is the engine sound simulator made by AngeTheGreat: https://youtu.be/RKT-sKtR970?si=t193nZwh-jaSctQM
[+] [-] humbledrone|11 months ago|reply
[+] [-] adzm|11 months ago|reply
Congratulations!!
[+] [-] humbledrone|11 months ago|reply
[+] [-] throwaway7894|11 months ago|reply
[+] [-] corytheboyd|11 months ago|reply
[+] [-] michaelhoney|11 months ago|reply
[+] [-] 1R053|11 months ago|reply
Not yet sure how to really do it, but one concept I like from NI plugins is that you have multiple keyboard zones: one zone is for notes, others are e.g. for patterns or styles. Imagine a guitar where one zone is for the chord type and tone, another for the striking pattern...
The challenge here is probably the resonance algo for multiple systems based on multiple notes... Maybe the piano concept would be handy here... imagine instead of having 3 strings like on the piano the instrument to be one system for each key... that excite each other via air or direct resonance points... the systems should be automatically tuned based on one reference system (e.g. using automatic string length or tension scaling)
Anyway, amazing work and having it on GPU allows this really to scale.
[+] [-] gregschlom|11 months ago|reply
Congrats on the hard work and the launch, in any case!
Edit: I see you have a demo mode, that's great! Exactly what I was looking for
[+] [-] ziddoap|11 months ago|reply
Congratulations on the launch, and best of luck!
[+] [-] humbledrone|11 months ago|reply
[+] [-] brookst|11 months ago|reply
- If I buy once can I run it on both my Windows desktop and MacBook travel computer?
- If so, are files compatible between them?
- What are GPU requirements on Windows? I’m sure it scales, but is a 3080 overkill or not enough?
[+] [-] mutagen|11 months ago|reply
I assume files are compatible, presets are the same on both MacOS and Windows.