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gallerdude | 9 months ago

When I was near the end of high school, my family visited London, and I was thinking about being a game dev. So I sent Terry Cavanagh an email, and to my surprise he completely agreed to get lunch.

He was extremely kind, gave me a lot of interesting life advice. I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot, he was never really one to get grand visions.

Anyways, great fellow, glad he opened source V (as he called it).

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Daub|9 months ago

> I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot

This is important. Too many people assume that novel ideas come from abstract concepts. Yes they can, but they can equaly arise from playing with the medium.

phatfish|9 months ago

Playing retro games seems like a good way to get ideas. The VVVVVV gravity mechanic is pretty much Gravity Man from Megaman 5 (I guess Megaman is not the first time it was used either).

Mining retro game mechanics was probably easier at the time VVVVVV was developed as the explosion of indy games has probably reused the best forgotten ones of the 80s/90s. It's getting close the time mechanics from 00s games can be reused though...

nonethewiser|9 months ago

Kinda easy to imagine the opposite as well... having some idea and then implementing it and feeling unsatisfied. Especially a game. It may check all the boxes thematically and have the required features but just not feel fun.

Not to say starting with a firm idea is bad... more like it may be hard to avoid playing around and improvising with the medium in any case.

indrora|9 months ago

I've learned two phrases hold true:

* You can't get a no if you don't ask * "Never meet your heroes" is a sham and you need to meet a few shitbags before you can really appreciate the realest of people.

unwind|9 months ago

Wow, that is cool! Did it help/affect your later choices with your career, did you end up a game developer, or at least try it or so? Always fun with closure! :)

gallerdude|9 months ago

I made a very mediocre platformer in my senior year of high school, published on itch.io. I ended up becoming a software developer, which I enjoy 80% as much, but without any burnout or worrying about the superstar economics of being a game dev. Once the singularity hits, maybe I'll make more games.

https://gallerdude.itch.io/the-journey-east-full

gaws|9 months ago

> gave me a lot of interesting life advice.

What did he say, exactly?